make ghast fireballs deflectible
This commit is contained in:
parent
0b0a180343
commit
40b07e466b
|
@ -4223,6 +4223,11 @@ function mobs:register_arrow(name, def)
|
|||
switch = 0,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
on_punch = function(self)
|
||||
local vel = self.object:get_velocity()
|
||||
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
||||
end,
|
||||
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
|
||||
automatic_face_movement_dir = def.rotate
|
||||
and (def.rotate - (pi / 180)) or false,
|
||||
|
||||
|
@ -4285,7 +4290,7 @@ function mobs:register_arrow(name, def)
|
|||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
if self.hit_player
|
||||
and player:is_player() then
|
||||
|
|
|
@ -74,6 +74,7 @@ mobs:register_arrow("mobs_mc:fireball", {
|
|||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 15,
|
||||
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
||||
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
|
|
Loading…
Reference in New Issue
Block a user