Fixes for arrows
This commit is contained in:
parent
a84b70bde6
commit
40471399cb
|
@ -35,53 +35,12 @@ S("Arrows might get stuck on solid blocks and can be retrieved again. They are a
|
|||
end,
|
||||
})
|
||||
|
||||
-- This is a fake node, used as model for the arrow entity.
|
||||
-- It's not supposed to be usable as item or real node.
|
||||
-- TODO: Use a proper mesh for the arrow entity
|
||||
minetest.register_node("mcl_bows:arrow_box", {
|
||||
drawtype = "nodebox",
|
||||
is_ground_content = false,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- Shaft
|
||||
{-6.5/17, -1.5/17, -1.5/17, -4.5/17, 1.5/17, 1.5/17},
|
||||
{-4.5/17, -0.5/17, -0.5/17, 5.5/17, 0.5/17, 0.5/17},
|
||||
{5.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
||||
-- Tip
|
||||
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
||||
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
||||
-- Fletching
|
||||
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
||||
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
||||
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
||||
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
||||
|
||||
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
||||
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
||||
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
||||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"},
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
groups = {not_in_creative_inventory=1, dig_immediate=3},
|
||||
drop = "",
|
||||
node_placement_prediction = "",
|
||||
on_construct = function(pos)
|
||||
minetest.log("error", "[mcl_bows] Trying to construct mcl_bows:arrow_box at "..minetest.pos_to_string(pos))
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
local ARROW_ENTITY={
|
||||
physical = true,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.4, y=0.4},
|
||||
textures = {"mcl_bows:arrow_box"},
|
||||
visual = "mesh",
|
||||
mesh = "mcl_bows_arrow.obj",
|
||||
visual_size = {x=1, y=1},
|
||||
textures = {"mcl_bows_arrow.png"},
|
||||
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
|
||||
collide_with_objects = false,
|
||||
_fire_damage_resistant = true,
|
||||
|
@ -185,6 +144,25 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
|
||||
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
|
||||
else
|
||||
|
||||
if self._damage == 10 or self._damage == 9 then
|
||||
minetest.add_particlespawner({
|
||||
amount = 1,
|
||||
time = .001,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = vector.new(-0.1,-0.1,-0.1),
|
||||
maxvel = vector.new(0.1,0.1,0.1),
|
||||
minexptime = 1.5,
|
||||
maxexptime = 1.5,
|
||||
minsize = 2,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mobs_mc_arrow_particle.png",
|
||||
glow = 1,
|
||||
})
|
||||
end
|
||||
-- We just check for any hurtable objects nearby.
|
||||
-- The radius of 3 is fairly liberal, but anything lower than than will cause
|
||||
-- arrow to hilariously go through mobs often.
|
||||
|
|
45068
mods/ITEMS/mcl_bows/models/mcl_bows_arrow.obj
Normal file
45068
mods/ITEMS/mcl_bows/models/mcl_bows_arrow.obj
Normal file
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Before Width: | Height: | Size: 173 B After Width: | Height: | Size: 203 B |
Loading…
Reference in New Issue
Block a user