Force 2 second delay between eating
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b8cc752e79
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@ -12,18 +12,30 @@ core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, point
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end
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local old_itemstack = itemstack
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itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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for _, callback in pairs(core.registered_on_item_eats) do
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local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
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if result then
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return result
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local name = user:get_player_name()
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-- Allow eating only after a delay of 2 seconds.
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-- This prevents eating as an excessive speed.
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-- Yes, os.time() is not a precise timer but it is good enough for our purposes.
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-- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats.
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-- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism.
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if (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then
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itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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for _, callback in pairs(core.registered_on_item_eats) do
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local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
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if result then
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return result
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end
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end
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mcl_hunger.last_eat[name] = os.time()
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end
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return itemstack
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end
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-- food functions
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local food = mcl_hunger.food
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local food = {}
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function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
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food[name] = {}
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@ -87,7 +99,7 @@ local function poisonp(tick, time, time_left, damage, exhaustion, player)
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player:set_hp(player:get_hp()-damage)
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end
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mcl_hunger.exhaust(player:get_player_name(), exhaustion)
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end
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-- Immediately stop all poisonings for this player
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@ -101,6 +113,7 @@ local poisonrandomizer = PseudoRandom(os.time())
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function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
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return function(itemstack, user, pointed_thing)
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local itemname = itemstack:get_name()
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if itemstack:take_item() ~= nil and user ~= nil then
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local name = user:get_player_name()
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local hp = user:get_hp()
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@ -28,7 +28,6 @@ mcl_hunger.active = false
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if minetest.setting_getbool("enable_damage") then
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mcl_hunger.active = true
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mcl_hunger.food = {}
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-- Debug Mode. If enabled, saturation and exhaustion are shown as well.
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-- NOTE: Read-only. The setting should only be read at the beginning, this mod is not
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@ -51,6 +50,9 @@ end
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-- Count number of poisonings a player has at once
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mcl_hunger.poisonings = {}
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-- Cooldown timers for each player, to force a short delay between consuming 2 food items
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mcl_hunger.last_eat = {}
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-- HUD item ids
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local hunger_hud = {}
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@ -175,12 +177,15 @@ minetest.register_on_joinplayer(function(player)
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local inv = player:get_inventory()
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inv:set_size("hunger", 3)
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mcl_hunger.poisonings[name] = 0
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mcl_hunger.last_eat[name] = -1
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init_hud(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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-- reset hunger (and save)
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local name = player:get_player_name()
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mcl_hunger.last_eat[name] = -1
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local h, s, e = 20, mcl_hunger.SATURATION_INIT, 0
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mcl_hunger.set_hunger(player, h, false)
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mcl_hunger.set_saturation(player, s, false)
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