Experience: Clean up HUD elements
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@ -72,6 +72,7 @@ hud_manager.add_hud = function(player,hud_name,def)
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direction = def.direction,
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size = def.size,
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offset = def.offset,
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z_index = def.z_index,
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})
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-- create new 3d array here
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-- depends.txt is not needed
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@ -144,16 +145,9 @@ function mcl_experience.set_player_xp_level(player,level)
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name = player:get_player_name()
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pool[name].level = level
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pool[name].xp = mcl_experience.level_to_xp(level)
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--todo: update bar
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hud_manager.change_hud({
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player = player,
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hud_name = "xp_level_fg",
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element = "text",
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data = tostring(level)
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})
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hud_manager.change_hud({
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player = player,
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hud_name = "xp_level_bg",
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hud_name = "xp_level",
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element = "text",
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data = tostring(level)
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})
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@ -174,7 +168,7 @@ minetest.register_on_joinplayer(function(player)
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name = "experience bar background", text = "experience_bar_background.png",
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number = 36, direction = 0,
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offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
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size = { x=28, y=28 }, z_index = 3,
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size = { x=28, y=28 }, z_index = 10,
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})
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hud_manager.add_hud(player,"experience_bar",
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@ -183,26 +177,18 @@ minetest.register_on_joinplayer(function(player)
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name = "experience bar", text = "experience_bar.png",
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number = temp_pool.bar, direction = 0,
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offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
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size = { x=28, y=28 }, z_index = 4,
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size = { x=28, y=28 }, z_index = 11,
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})
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hud_manager.add_hud(player,"xp_level_bg",
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hud_manager.add_hud(player,"xp_level",
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{
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hud_elem_type = "text", position = {x=0.5, y=1},
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name = "xp_level_bg", text = tostring(temp_pool.level),
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number = 0x000000,
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offset = {x = 0, y = -(48 + 24 + 24)},
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z_index = 5,
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})
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hud_manager.add_hud(player,"xp_level_fg",
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{
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hud_elem_type = "text", position = {x=0.5, y=1},
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name = "xp_level_fg", text = tostring(temp_pool.level),
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name = "xp_level", text = tostring(temp_pool.level),
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number = 0xFFFFFF,
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offset = {x = -1, y = -(48 + 24 + 25)},
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z_index = 6,
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offset = {x = 0, y = -(48 + 24 + 24)},
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z_index = 12,
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})
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end)
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function mcl_experience.xp_to_level(xp)
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@ -257,8 +243,7 @@ function mcl_experience.add_experience(player, experience)
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minetest.sound_play("level_up",{gain=0.2,to_player = name})
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temp_pool.last_time = minetest.get_us_time()/1000000
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end
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hud_manager.change_hud({player = player, hud_name = "xp_level_fg", element = "text", data = tostring(temp_pool.level)})
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hud_manager.change_hud({player = player, hud_name = "xp_level_bg", element = "text", data = tostring(temp_pool.level)})
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hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
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elseif minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
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temp_pool.last_time = minetest.get_us_time()/1000000
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minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
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@ -286,8 +271,7 @@ minetest.register_on_dieplayer(function(player)
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temp_pool.level = 0
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temp_pool.xp = 0
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hud_manager.change_hud({player = player, hud_name = "xp_level_fg", element = "text", data = tostring(temp_pool.level)})
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hud_manager.change_hud({player = player, hud_name = "xp_level_bg", element = "text", data = tostring(temp_pool.level)})
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hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
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hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = temp_pool.bar})
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mcl_experience.throw_experience(player:get_pos(), xp_amount)
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