Compass support
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@ -275,7 +275,7 @@ mcl_enchanting.enchantments.mending = {
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max_level = 1,
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max_level = 1,
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primary = {},
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primary = {},
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secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
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secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
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disallow = {non_combat_armor = true, compass = true, clock = true},
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disallow = {},
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incompatible = {infinity = true},
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incompatible = {infinity = true},
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weight = 2,
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weight = 2,
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description = "Repair the item while gaining XP orbs.",
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description = "Repair the item while gaining XP orbs.",
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@ -8,6 +8,9 @@ function mcl_enchanting.enchantments_snippet(_, _, itemstack)
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text = text .. mcl_enchanting.get_colorized_enchantment_description(enchantment, level) .. "\n"
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text = text .. mcl_enchanting.get_colorized_enchantment_description(enchantment, level) .. "\n"
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end
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end
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if text ~= "" then
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if text ~= "" then
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if not itemstack:get_definition()._tt_original_description then
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text = text:sub(1, text:len() - 1)
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end
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return text, false
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return text, false
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end
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end
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end
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end
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@ -14,6 +14,22 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/snippets.lua")
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-- Apply item description updates
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-- Apply item description updates
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local function equals(t1, t2)
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for k, v in pairs(t1) do
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local equal
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local v2 = rawget(t2, k)
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if type(v) == "table" then
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equal = equals(v, v2)
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else
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equal = (v == v2)
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end
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if not equal then
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return false
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end
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end
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return true
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end
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local function apply_snippets(desc, itemstring, toolcaps, itemstack)
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local function apply_snippets(desc, itemstring, toolcaps, itemstack)
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local first = true
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local first = true
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-- Apply snippets
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-- Apply snippets
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@ -61,11 +77,16 @@ tt.reload_itemstack_description = function(itemstack)
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local itemstring = itemstack:get_name()
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local itemstring = itemstack:get_name()
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local def = itemstack:get_definition()
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local def = itemstack:get_definition()
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local meta = itemstack:get_meta()
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local meta = itemstack:get_meta()
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if def._mcl_generate_description then
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if def and def._mcl_generate_description then
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def._mcl_generate_description(itemstack)
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def._mcl_generate_description(itemstack)
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elseif should_change(itemstring, def) and meta:get_string("name") == "" then
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elseif should_change(itemstring, def) and meta:get_string("name") == "" then
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local orig_desc = def._tt_original_description
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local toolcaps = itemstack:get_tool_capabilities()
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local desc = apply_snippets(orig_desc, itemstring, itemstack:get_tool_capabilities(), itemstack)
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local hand_toolcaps = ItemStack(""):get_tool_capabilities()
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if equals(toolcaps, hand_toolcaps) then
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toolcaps = nil
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end
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local orig_desc = def._tt_original_description or def.description
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local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
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if desc ~= orig_desc then
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if desc ~= orig_desc then
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meta:set_string("description", desc)
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meta:set_string("description", desc)
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end
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end
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@ -2,3 +2,4 @@ mcl_core
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mcl_worlds
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mcl_worlds
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mesecons
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mesecons
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doc?
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doc?
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mcl_enchanting
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@ -56,8 +56,12 @@ minetest.register_globalstep(function(dtime)
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for j,stack in ipairs(player:get_inventory():get_list("main")) do
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for j,stack in ipairs(player:get_inventory():get_list("main")) do
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
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minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
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local count = stack:get_count()
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local itemname = "mcl_compass:"..compass_image
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player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count))
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if mcl_enchanting.is_enchanted(stack) then
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itemname = itemname .. "_enchanted"
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end
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stack:set_name(itemname)
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player:get_inventory():set_stack("main", j, stack)
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end
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end
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end
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end
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end
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end
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@ -23,7 +23,7 @@ minetest.register_on_dieplayer(function(player)
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local z = math.random(0, 9)/3
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local z = math.random(0, 9)/3
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pos.x = pos.x + x
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pos.x = pos.x + x
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pos.z = pos.z + z
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pos.z = pos.z + z
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if not void_deadly and drop and mcl_enchanting.get_enchantment(stack, "curse_of_vanishing") > 0 then
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if not void_deadly and drop and mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then
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local def = minetest.registered_items[stack:get_name()]
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local def = minetest.registered_items[stack:get_name()]
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if def and def.on_drop then
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if def and def.on_drop then
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stack = def.on_drop(stack, player, pos)
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stack = def.on_drop(stack, player, pos)
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