Reduce bed bounciness
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6ff1f46887
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@ -59,7 +59,8 @@ function mcl_beds.register_bed(name, def)
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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stack_max = 1,
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stack_max = 1,
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groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50},
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-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
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groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50},
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_mcl_hardness = 0.2,
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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@ -179,7 +180,8 @@ function mcl_beds.register_bed(name, def)
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sunlight_propagates = true,
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is_ground_content = false,
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is_ground_content = false,
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groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50},
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-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
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groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50},
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_mcl_hardness = 0.2,
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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