Make buttons placable at any side
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277a54a34d
commit
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@ -17,8 +17,18 @@ mesecon.button_turnoff = function (pos)
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end
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end
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end
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end
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local boxes_off = { -4/16, -2/16, 8/16, 4/16, 2/16, 6/16 } -- The button
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local boxes_off = {
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local boxes_on = { -4/16, -2/16, 8/16, 4/16, 2/16, 7/16 } -- The button
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type = "wallmounted",
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wall_side = { -8/16, -2/16, -4/16, -6/16, 2/16, 4/16 },
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wall_bottom = { -4/16, -8/16, -2/16, 4/16, -6/16, 2/16 },
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wall_top = { -4/16, 6/16, -2/16, 4/16, 8/16, 2/16 },
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}
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local boxes_on = {
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type = "wallmounted",
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wall_side = { -8/16, -2/16, -4/16, -7/16, 2/16, 4/16 },
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wall_bottom = { -4/16, -8/16, -2/16, 4/16, -7/16, 2/16 },
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wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
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}
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local buttonuse = "Rightclick the button to push it and send a redstone impulse."
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local buttonuse = "Rightclick the button to push it and send a redstone impulse."
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minetest.register_node("mesecons_button:button_stone_off", {
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minetest.register_node("mesecons_button:button_stone_off", {
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@ -27,18 +37,11 @@ minetest.register_node("mesecons_button:button_stone_off", {
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=1},
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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is_ground_content = false,
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walkable = false,
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walkable = false,
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sunlight_propagates = true,
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sunlight_propagates = true,
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selection_box = {
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node_box = boxes_off,
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type = "fixed",
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fixed = boxes_off
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},
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node_box = {
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type = "fixed",
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fixed = boxes_off -- the button itself
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},
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groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1},
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groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1},
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description = "Stone Button",
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description = "Stone Button",
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_doc_items_longdesc = "A stone button is a redstone component made out of stone which gives a short impulse to a redstone component behind it when it pushed.",
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_doc_items_longdesc = "A stone button is a redstone component made out of stone which gives a short impulse to a redstone component behind it when it pushed.",
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@ -64,18 +67,11 @@ minetest.register_node("mesecons_button:button_stone_on", {
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=0.5},
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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is_ground_content = false,
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walkable = false,
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walkable = false,
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sunlight_propagates = true,
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sunlight_propagates = true,
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selection_box = {
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node_box = boxes_on,
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type = "fixed",
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fixed = boxes_on
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},
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node_box = {
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type = "fixed",
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fixed = boxes_on -- the button itself
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},
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groups = {handy=1,pickaxey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1},
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groups = {handy=1,pickaxey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1},
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drop = 'mesecons_button:button_stone_off',
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drop = 'mesecons_button:button_stone_off',
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description = "Stone Button",
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description = "Stone Button",
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@ -95,18 +91,11 @@ minetest.register_node("mesecons_button:button_wood_off", {
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=1},
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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is_ground_content = false,
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walkable = false,
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walkable = false,
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sunlight_propagates = true,
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sunlight_propagates = true,
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selection_box = {
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node_box = boxes_off,
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type = "fixed",
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fixed = boxes_off
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},
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node_box = {
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type = "fixed",
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fixed = boxes_off -- the button itself
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},
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groups = {handy=1,axey=1, attached_node=1, dig_by_water=1},
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groups = {handy=1,axey=1, attached_node=1, dig_by_water=1},
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description = "Wooden Button",
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description = "Wooden Button",
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_doc_items_longdesc = "A wooden button is a redstone component made out of wood which gives a short impulse to a redstone component behind it when it pushed.",
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_doc_items_longdesc = "A wooden button is a redstone component made out of wood which gives a short impulse to a redstone component behind it when it pushed.",
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@ -132,18 +121,11 @@ minetest.register_node("mesecons_button:button_wood_on", {
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
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wield_scale = { x=1, y=1, z=0.5},
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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is_ground_content = false,
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walkable = false,
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walkable = false,
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sunlight_propagates = true,
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sunlight_propagates = true,
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selection_box = {
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node_box = boxes_on,
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type = "fixed",
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fixed = boxes_on
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},
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node_box = {
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type = "fixed",
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fixed = boxes_on -- the button itself
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},
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groups = {handy=1,axey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1},
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groups = {handy=1,axey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1},
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drop = 'mesecons_button:button_wood_off',
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drop = 'mesecons_button:button_wood_off',
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description = "Wooden Button",
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description = "Wooden Button",
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