Make mob knockback weaker
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@ -2444,7 +2444,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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local v = self.object:getvelocity()
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local r = 1.4 - min(punch_interval, 1.4)
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local kb = r * 5
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local kb = r * 2.0
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local up = 2
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-- if already in air then dont go up anymore when hit
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