Fix wrong var name for mob table
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@ -324,7 +324,7 @@ mcl_events.register_event("raid",{
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--without this check it would sort out the unloaded mob entities and
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--without this check it would sort out the unloaded mob entities and
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--think the raid is defeated.
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--think the raid is defeated.
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check_mobs(self)
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check_mobs(self)
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return self.stage >= self.max_stage and #m < 1
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return self.stage >= self.max_stage and #self.mobs < 1
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end,
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end,
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on_complete = function(self)
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on_complete = function(self)
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awards.unlock(self.player,"mcl:hero_of_the_village")
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awards.unlock(self.player,"mcl:hero_of_the_village")
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