Smoother lingering potion particles in 1st second
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@ -16,6 +16,25 @@ local function add_lingering_effect(pos, color, def, is_water, instant)
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end
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end
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local function linger_particles(pos, d, texture, color)
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minetest.add_particlespawner({
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amount = 10 * d^2,
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time = 1,
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minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
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minvel = {x=-0.5, y=0, z=-0.5},
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maxvel = {x=0.5, y=0.5, z=0.5},
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minacc = {x=-0.2, y=0, z=-0.2},
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maxacc = {x=0.2, y=.05, z=0.2},
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minexptime = 1,
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maxexptime = 2,
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minsize = 2,
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maxsize = 4,
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collisiondetection = true,
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vertical = false,
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texture = texture.."^[colorize:"..color..":127",
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})
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end
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local lingering_timer = 0
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local lingering_timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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@ -35,23 +54,7 @@ minetest.register_globalstep(function(dtime)
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else
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else
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texture = "mcl_particles_effect.png"
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texture = "mcl_particles_effect.png"
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end
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end
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minetest.add_particlespawner({
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linger_particles(pos, d, texture, vals.color)
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amount = 10 * d^2,
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time = 1,
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minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
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minvel = {x=-0.5, y=0, z=-0.5},
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maxvel = {x=0.5, y=0.5, z=0.5},
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minacc = {x=-0.2, y=0, z=-0.2},
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maxacc = {x=0.2, y=.05, z=0.2},
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minexptime = 1,
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maxexptime = 2,
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minsize = 2,
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maxsize = 4,
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collisiondetection = true,
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vertical = false,
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texture = texture.."^[colorize:"..vals.color..":127",
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})
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-- Extinguish fire if water bottle
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-- Extinguish fire if water bottle
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if vals.is_water then
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if vals.is_water then
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@ -141,37 +144,17 @@ minetest.register_entity(id.."_flying",{
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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add_lingering_effect(pos, color, def, name == "water")
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add_lingering_effect(pos, color, def, name == "water")
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local texture, minacc, maxacc
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local texture
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if name == "water" then
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if name == "water" then
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texture = "mcl_particles_droplet_bottle.png"
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texture = "mcl_particles_droplet_bottle.png"
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minacc = {x=-0.2, y=-0.05, z=-0.2}
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maxacc = {x=0.2, y=0.05, z=0.2}
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else
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else
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if def.instant then
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if def.instant then
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texture = "mcl_particles_instant_effect.png"
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texture = "mcl_particles_instant_effect.png"
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else
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else
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texture = "mcl_particles_effect.png"
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texture = "mcl_particles_effect.png"
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end
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end
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minacc = {x=-0.2, y=0, z=-0.2}
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maxacc = {x=0.2, y=.05, z=0.2}
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end
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end
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minetest.add_particlespawner({
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linger_particles(pos, d, texture, color)
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amount = 40,
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time = 1,
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minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
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minvel = {x=-0.5, y=0, z=-0.5},
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maxvel = {x=0.5, y=0.5, z=0.5},
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minacc = minacc,
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maxacc = maxacc,
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minexptime = 1,
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maxexptime = 2,
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minsize = 1,
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maxsize = 2,
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collisiondetection = true,
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vertical = false,
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texture = texture.."^[colorize:"..color..":127",
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})
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if name == "water" then
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if name == "water" then
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mcl_potions._extinguish_nearby_fire(pos, d)
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mcl_potions._extinguish_nearby_fire(pos, d)
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end
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end
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