Utilized the sneaking animations
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@ -21,12 +21,16 @@ mcl_player.player_register_model("character.b3d", {
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textures = {"character.png", },
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animations = {
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-- Standard animations.
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stand = { x= 0, y= 79, },
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lay = { x=162, y=166, },
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walk = { x=168, y=187, },
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mine = { x=189, y=198, },
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walk_mine = { x=200, y=219, },
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sit = { x= 81, y=160, },
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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sneak_stand = {x=222, y=302},
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sneak_mine = {x=346, y=366},
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sneak_walk = {x=304, y=323},
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sneak_walk_mine = {x=325, y=345},
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},
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})
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@ -106,7 +110,7 @@ end
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minetest.register_on_joinplayer(function(player)
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mcl_player.player_attached[player:get_player_name()] = false
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mcl_player.player_set_model(player, "character.b3d")
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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--player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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player:set_fov(86.1) -- see <https://minecraft.gamepedia.com/Options#Video_settings>>>>
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end)
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@ -150,15 +154,23 @@ minetest.register_globalstep(function(dtime)
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player_anim[name] = nil
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player_sneak[name] = controls.sneak
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end
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if controls.LMB then
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if controls.LMB and not controls.sneak then
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player_set_animation(player, "walk_mine", animation_speed_mod)
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else
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elseif controls.LMB and controls.sneak then
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player_set_animation(player, "sneak_walk_mine", animation_speed_mod)
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elseif not controls.sneak then
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player_set_animation(player, "walk", animation_speed_mod)
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else
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player_set_animation(player, "sneak_walk", animation_speed_mod)
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end
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elseif controls.LMB then
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elseif controls.LMB and not controls.sneak then
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player_set_animation(player, "mine")
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else
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elseif controls.LMB and controls.sneak then
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player_set_animation(player, "sneak_mine")
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elseif not controls.sneak then
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player_set_animation(player, "stand", animation_speed_mod)
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else
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player_set_animation(player, "sneak_stand", animation_speed_mod)
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end
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end
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end
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