Save persistent setting in player meta
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00ef88e01c
commit
39b9a058e9
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@ -1,6 +1,6 @@
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local refresh_interval = .63
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local huds = {}
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local default_debug = 3
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local default_debug = 0
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local after = minetest.after
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local get_connected_players = minetest.get_connected_players
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local get_biome_name = minetest.get_biome_name
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@ -14,7 +14,26 @@ local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local storage = minetest.get_mod_storage()
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local player_dbg = minetest.deserialize(storage:get_string("player_dbg") or "return {}") or {}
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local player_dbg = {}
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local function check_setting(s)
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return s
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end
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--return player setting, set it to 2nd argument if supplied
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local function player_setting(p,s)
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local name = p:get_player_name()
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if check_setting(s) then
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p:get_meta():set_string("mcl_info_show",s)
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player_dbg[name] = tonumber(s)
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end
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if not player_dbg[name] then
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local r = p:get_meta():get_string("mcl_info_show")
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if r == nil or r == "" then r = 0 end
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player_dbg[name] = tonumber(r)
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end
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return player_dbg[name]
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end
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local function get_text(pos, bits)
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local bits = bits
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@ -24,17 +43,17 @@ local function get_text(pos, bits)
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local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
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local biome = format("%s (%s), Humidity: %.1f, Temperature: %.1f",biome_name, biome_data.biome, biome_data.humidity, biome_data.heat)
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local coord = format("x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
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--local pointed =
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return biome.."\n"..coord
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end
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local function info()
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for _, player in pairs(get_connected_players()) do
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local name = player:get_player_name()
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local s = player_setting(player)
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local pos = player:get_pos()
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local text = get_text(pos, player_dbg[name] or default_debug)
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local text = get_text(pos, s)
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local hud = huds[name]
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if not hud then
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if s and not hud then
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local def = {
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hud_elem_type = "text",
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alignment = {x = 1, y = -1},
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@ -63,32 +82,26 @@ local function info()
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after(refresh_interval, info)
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end
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minetest.register_on_authplayer(function(name, ip, is_success)
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if is_success then
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minetest.register_on_leaveplayer(function(p)
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local name = p:get_player_name()
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huds[name] = nil
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end
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player_dbg[name] = nil
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end)
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minetest.register_chatcommand("debug",{
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description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 3 = all"),
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params = S("<bitmask>"),
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privs = { debug = true },
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func = function(name, params)
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local player = minetest.get_player_by_name(name)
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if params == "" then return true, "Debug bitmask is "..player_setting(player) end
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local dbg = math.floor(tonumber(params) or default_debug)
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if dbg < 0 or dbg > 4 then
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minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 4))
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return
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return false,"Current bitmask: "..player_setting(player)
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end
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if dbg == default_debug then
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player_dbg[name] = nil
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else
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player_dbg[name] = dbg
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end
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minetest.chat_send_player(name, S("Debug bit mask set to @1", dbg))
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return true, "Debug bit mask set to "..player_setting(player,dbg)
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end
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})
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--why is this saved on shutdown but not on playerleave / changes ?
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minetest.register_on_shutdown(function()
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storage:set_string("player_dbg", minetest.serialize(player_dbg))
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end)
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info()
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