Make flying w elytra use pitch and not sneak
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67c1bc973a
commit
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@ -24,6 +24,7 @@ local mcl_playerplus_internal = {}
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local def = {}
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local time = 0
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local look_pitch = 0
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local player_collision = function(player)
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@ -194,18 +195,27 @@ minetest.register_globalstep(function(dtime)
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player_vel_yaws[name] = player_vel_yaw
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if minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}) then
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node_stand_return = minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}).name
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node_stand_return = minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.1, z=player:get_pos().z}).name
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else
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minetest.log("action", "somehow player got of loaded areas")
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end
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controls.register_on_press(function(player, key)
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if key~="jump" then return end
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if key~="jump" and key~="RMB" then return end
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if key=="jump" then
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if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true then
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elytra[player] = true
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elseif key=="RMB" then
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if wielded:get_name() == "mcl_tools:rocket" then
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local item = wielded:take_item()
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player:set_wielded_item(wielded)
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end
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end
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end
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end)
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local chestplate = player:get_inventory():get_stack("armor", 3)
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if elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
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elytra[player] = false
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end
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@ -216,6 +226,8 @@ minetest.register_globalstep(function(dtime)
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elytra[player] = false
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end]]
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minetest.chat_send_all(degrees(player:get_look_vertical()) * -.01)
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if elytra[player] == true then
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mcl_player.player_set_animation(player, "fly")
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playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
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@ -224,13 +236,12 @@ minetest.register_globalstep(function(dtime)
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end
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if math.abs(player_velocity.x) + math.abs(player_velocity.z) < 20 then
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local dir = minetest.yaw_to_dir(player:get_look_horizontal())
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local pitch = 1 * player:get_look_vertical() * -.1
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player:add_velocity({x=dir.x, y=pitch, z=dir.z})
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end
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if control.sneak then
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if player_velocity.y > -5 then
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player:add_velocity({x=0, y=-2, z=0})
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if degrees(player:get_look_vertical()) * -.01 < .1 then
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look_pitch = degrees(player:get_look_vertical()) * -.01
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else
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look_pitch = .1
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end
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player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
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end
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else
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playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
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