Add doors and trapdoors to decoration blocks
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parent
069f3591e2
commit
3976c7c4b9
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@ -90,7 +90,7 @@ function mcl_doors:register_door(name, def)
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_doc_items_usagehelp = usagehelp,
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_doc_items_usagehelp = usagehelp,
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inventory_image = def.inventory_image,
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inventory_image = def.inventory_image,
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stack_max = 64,
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stack_max = 64,
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groups = { mesecon_conductor_craftable = 1 },
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groups = { mesecon_conductor_craftable = 1, deco_block = 1 },
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" or not placer or not placer:is_player() then
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if not pointed_thing.type == "node" or not placer or not placer:is_player() then
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return itemstack
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return itemstack
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@ -89,6 +89,7 @@ function mcl_doors:register_trapdoor(name, def)
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local groups_closed = groups
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local groups_closed = groups
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groups_closed.trapdoor = 1
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groups_closed.trapdoor = 1
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groups_closed.deco_block = 1
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minetest.register_node(name, {
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minetest.register_node(name, {
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description = def.description,
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description = def.description,
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_doc_items_longdesc = longdesc,
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_doc_items_longdesc = longdesc,
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@ -158,6 +159,7 @@ function mcl_doors:register_trapdoor(name, def)
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}
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}
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groups_open.trapdoor = 2
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groups_open.trapdoor = 2
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groups_open.not_in_creative_inventory = 1
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minetest.register_node(name.."_open", {
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minetest.register_node(name.."_open", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = tiles_open,
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tiles = tiles_open,
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