Integrate raids with mcl_events
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@ -138,7 +138,7 @@ mcl_events.register_event("infestation",{
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return true end
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end,
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on_stage_begin = function(self)
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self.health_max = 1
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self.health_max = 0
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for i=1,15 * self.stage do
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local m = mcl_mobs.spawn(vector.add(self.pos,vector.new(math.random(20)-10,0,math.random(20)-10)),"mobs_mc:silverfish")
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local l = m:get_luaentity()
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@ -3,83 +3,74 @@
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mcl_raids = {}
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-- Define the amount of illagers to spawn each wave.
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mcl_raids.wave_definitions = {
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-- Pillager
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local waves = {
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{
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illager_name = "mobs_mc:pillager",
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wave_1 = 5,
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wave_2 = 4,
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wave_3 = 4,
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wave_4 = 5,
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wave_5 = 5,
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extra_wave = 5,
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["mobs_mc:pillager"] = 5,
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["mobs_mc:vindicator"] = 1,
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},
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-- Vindicator aka Angry Axeman
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{
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illager_name = "mobs_mc:vindicator",
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wave_1 = 1,
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wave_2 = 3,
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wave_3 = 1,
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wave_4 = 2,
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wave_5 = 5,
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extra_wave = 5,
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["mobs_mc:pillager"] = 4,
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["mobs_mc:vindicator"] = 3,
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},
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--{"mobs_mc:ravager", 0, 0, 1, 0, 0, 2},
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-- Witch
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{
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illager_name = "mobs_mc:witch",
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wave_1 = 0,
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wave_2 = 0,
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wave_3 = 1,
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wave_4 = 3,
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wave_5 = 1,
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extra_wave = 1,
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["mobs_mc:pillager"] = 4,
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["mobs_mc:vindicator"] = 1,
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["mobs_mc:witch"] = 1,
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--["mobs_mc:ravager"] = 1,
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},
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-- Evoker
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{
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illager_name = "mobs_mc:evoker",
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wave_1 = 0,
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wave_2 = 0,
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wave_3 = 0,
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wave_4 = 0,
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wave_5 = 1,
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extra_wave = 1,
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["mobs_mc:pillager"] = 5,
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["mobs_mc:vindicator"] = 2,
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["mobs_mc:witch"] = 3,
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},
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{
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["mobs_mc:pillager"] = 5,
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["mobs_mc:vindicator"] = 5,
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["mobs_mc:witch"] = 1,
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["mobs_mc:evoker"] = 1,
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},
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}
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mcl_raids.spawn_raid = function(pos, wave)
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local extra_wave = {
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["mobs_mc:pillager"] = 5,
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["mobs_mc:vindicator"] = 5,
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["mobs_mc:witch"] = 1,
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["mobs_mc:evoker"] = 1,
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--["mobs_mc:ravager"] = 2,
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}
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mcl_raids.spawn_raid = function(event)
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local pos = event.pos
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local wave = event.stage
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local illager_count = 0
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local spawnable = false
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local r = 32
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local n = 12
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local i = math.random(1, n)
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local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
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local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,0,100,0), vector.offset(raid_pos,0,-100,0), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
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local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,-5,-50,-5), vector.offset(raid_pos,5,50,5), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
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if sn and #sn > 0 then
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local spawn_pos = sn[1]
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local spawn_pos = sn[math.random(#sn)]
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if spawn_pos then
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minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
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spawnable = true
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event.health_max = 0
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for m,c in pairs(waves[event.stage]) do
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for i=1,c do
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local mob = mcl_mobs.spawn(spawn_pos,m)
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local l = mob:get_luaentity()
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if l then
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event.health_max = event.health_max + l.health
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table.insert(event.mobs,mob)
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end
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end
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end
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minetest.log("action", "[mcl_raids] Raid Spawned. Illager Count: " .. #event.mobs .. ".")
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else
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minetest.log("action", "[mcl_raids] Raid Spawn Postion not chosen.")
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end
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elseif not sn then
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minetest.log("action", "[mcl_raids] Raid Spawn Position error, no appropriate site found.")
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end
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if spawnable and spawn_pos then
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for _, raiddefs in pairs(mcl_raids.wave_definitions) do
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local wave_count = raiddefs.wave_1
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for i = 0, wave_count do
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local entity = minetest.add_entity(spawn_pos, raiddefs.illager_name)
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if entity then
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local l = entity:get_luaentity()
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l.raidmember = true
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illager_count = illager_count + 1
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end
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end
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end
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minetest.log("action", "[mcl_raids] Raid Spawned. Illager Count: " .. illager_count .. ".")
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end
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end
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mcl_raids.find_villager = function(pos)
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@ -136,26 +127,62 @@ end
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minetest.register_chatcommand("spawn_raid", {
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privs = {
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server = true,
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debug = true,
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},
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func = function(name)
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local wave = 1
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local player = minetest.get_player_by_name(name)
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local pos = player:get_pos()
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mcl_raids.spawn_raid(pos, wave)
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local m = minetest.get_player_by_name(name):get_meta()
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m:set_string("_has_bad_omen","yes")
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end
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})
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local etime = 0
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minetest.register_globalstep(function(dtime)
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etime = dtime + etime
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if etime < 10 then return end
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etime = 0
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for _,pl in pairs(minetest.get_connected_players()) do
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if pl:get_meta():get_string("_has_bad_omen") then
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mcl_raids.find_village(pl:get_pos())
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else
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return
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mcl_events.register_event("raid",{
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max_stage = 5,
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health = 1,
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health_max = 1,
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cond_start = function(self)
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local r = {}
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for _,p in pairs(minetest.get_connected_players()) do
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local m=p:get_meta()
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if m:get_string("_has_bad_omen") == "yes" then
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m:set_string("_has_bad_omen","")
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table.insert(r,p:get_pos())
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end
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end
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end
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end)
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if #r > 0 then return r end
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end,
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on_start = function(self)
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self.mobs = {}
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self.health_max = 1
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self.health = 0
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end,
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cond_progress = function(self)
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local m = {}
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local h = 0
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for k,o in pairs(self.mobs) do
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if o and o:get_pos() then
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local l = o:get_luaentity()
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h = h + l.health
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table.insert(m,o)
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end
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end
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self.mobs = m
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self.health = h
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self.percent = math.max(0,(self.health / self.health_max ) * 100)
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if #m < 1 then
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return true end
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end,
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on_stage_begin = mcl_raids.spawn_raid,
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cond_complete = function(self)
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local m = {}
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for k,o in pairs(self.mobs) do
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if o and o:get_pos() then
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local l = o:get_luaentity()
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table.insert(m,o)
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end
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end
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return self.stage >= self.max_stage and #m < 1
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end,
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on_complete = function(self)
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--minetest.log("RAID complete")
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end,
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})
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@ -1 +1,3 @@
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name = mcl_raids
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author = PrairieWind
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depends = mcl_events, mcl_mobs
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