Fix concrete powder mechanics.
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parent
b56ae38939
commit
38f89fc963
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@ -97,7 +97,7 @@ for _, row in ipairs(block.dyes) do
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_doc_items_create_entry = create_entry,
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_doc_items_entry_name = ename_cp,
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tiles = {"mcl_colorblocks_concrete_powder_"..name..".png"},
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groups = {handy=1,shovely=1, concrete_powder=1,building_block=1,falling_node=1, material_sand=1},
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groups = {handy=1,shovely=1, concrete_powder=1,building_block=1,falling_node=1, material_sand=1, float=1},
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stack_max = 64,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_sand_defaults(),
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@ -208,11 +208,20 @@ minetest.register_abm({
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neighbors = {"group:water"},
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action = function(pos, node)
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local harden_to = minetest.registered_nodes[node.name]._mcl_colorblocks_harden_to
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-- It should be impossible for harden_to to be nil, but a Minetest bug might call
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-- the ABM on the new concrete node, which isn't part of this ABM!
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if harden_to then
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node.name = harden_to
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minetest.set_node(pos, node)
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end
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-- It should be impossible for harden_to to be nil, but a Minetest bug might call
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-- the ABM on the new concrete node, which isn't part of this ABM!
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if harden_to then
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node.name = harden_to
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--Fix "float" group not lowering concrete into the water by 1.
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local water_pos = { x = pos.x, y = pos.y-1, z = pos.z }
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local water_node = minetest.get_node(water_pos)
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if minetest.get_item_group(water_node.name, "water") == 0 then
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minetest.set_node(pos, node)
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else
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minetest.set_node(water_pos,node)
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minetest.set_node(pos, {name = "air"})
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minetest.check_for_falling(pos) -- Update C. Powder that stacked above so they fall down after setting air.
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end
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end
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end,
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})
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