Fix multithreaded addition of XP
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@ -238,31 +238,31 @@ function mcl_experience.add_experience(player, experience)
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local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level
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temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
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if (temp_pool.xp >= temp_pool.xp_next_level) or (temp_pool.xp < old_xp) then
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if (temp_pool.xp < temp_pool.xp_next_level) and (temp_pool.xp >= old_xp) then
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temp_pool.bar = temp_pool.bar + temp_pool.bar_step * experience
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else
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temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
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temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
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if old_level ~= temp_pool.level then
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if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.04 then
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if experience > 0 then
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minetest.sound_play("level_up",{gain=0.2,to_player = name})
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end
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temp_pool.last_time = minetest.get_us_time()/1000000
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end
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hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
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end
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else
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if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
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temp_pool.last_time = minetest.get_us_time()/1000000
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if experience > 0 then
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minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
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end
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end
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temp_pool.bar = temp_pool.bar + temp_pool.bar_step * experience
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end
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if old_bar ~= temp_pool.bar then
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hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = math.floor(temp_pool.bar)})
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end
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if experience > 0 and minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
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if old_level ~= temp_pool.level then
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minetest.sound_play("level_up",{gain=0.2,to_player = name})
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temp_pool.last_time = minetest.get_us_time()/1000000 + 0.2
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else
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minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
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temp_pool.last_time = minetest.get_us_time()/1000000
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end
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end
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if old_level ~= temp_pool.level then
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hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
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end
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end
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--reset player level
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