Support mob explosions again
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b25254e516
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388b324fb1
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@ -1694,7 +1694,7 @@ local do_states = function(self, dtime)
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self.object:remove()
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self.object:remove()
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if minetest.get_modpath("tnt") and tnt and tnt.boom
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if minetest.get_modpath("mcl_tnt") and tnt and tnt.boom
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and not minetest.is_protected(pos, "") then
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and not minetest.is_protected(pos, "") then
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tnt.boom(pos, {
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tnt.boom(pos, {
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@ -1,4 +1,5 @@
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mcl_core
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mcl_core
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mcl_tnt?
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invisibility?
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invisibility?
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intllib?
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intllib?
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lucky_block?
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lucky_block?
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@ -158,38 +158,50 @@ function TNT:on_step(dtime)
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self.blinkstatus = not self.blinkstatus
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self.blinkstatus = not self.blinkstatus
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end
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end
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if self.timer > 4 then
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if self.timer > 4 then
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local pos = self.object:getpos()
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tnt.boom(self.object:getpos(), TNT_RANGE)
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pos.x = math.floor(pos.x+0.5)
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self.object:remove()
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pos.y = math.floor(pos.y+0.5)
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end
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pos.z = math.floor(pos.z+0.5)
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end
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do_tnt_physics(pos, TNT_RANGE)
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local meta = minetest.get_meta(pos)
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tnt.boom = function(pos, info)
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minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
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local range = info.radius
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if minetest.get_node(pos).name == "mcl_core:water_source" or minetest.get_node(pos).name == "mcl_core:water_flowing" or minetest.get_node(pos).name == "mcl_core:bedrock" or minetest.get_node(pos).name == "protector:display" or minetest.is_protected(pos, "tnt") then
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local damage_range = info.damage_radius
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-- Cancel the Explosion
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self.object:remove()
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pos.x = math.floor(pos.x+0.5)
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return
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pos.y = math.floor(pos.y+0.5)
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pos.z = math.floor(pos.z+0.5)
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do_tnt_physics(pos, range)
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local meta = minetest.get_meta(pos)
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local sound
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if not info.sound then
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sound = "tnt_explode"
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else
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sound = info.sound
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end
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minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,})
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if minetest.get_node(pos).name == "mcl_core:water_source" or minetest.get_node(pos).name == "mcl_core:water_flowing" or minetest.get_node(pos).name == "mcl_core:bedrock" or minetest.get_node(pos).name == "protector:display" or minetest.is_protected(pos, "tnt") then
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-- Cancel the Explosion
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return
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end
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end
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for x=-TNT_RANGE,TNT_RANGE do
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for x=-range,range do
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for y=-TNT_RANGE,TNT_RANGE do
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for y=-range,range do
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for z=-TNT_RANGE,TNT_RANGE do
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for z=-range,range do
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if x*x+y*y+z*z <= TNT_RANGE * TNT_RANGE + TNT_RANGE then
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if x*x+y*y+z*z <= range * range + range then
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local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
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local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
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local n = minetest.get_node(np)
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local n = minetest.get_node(np)
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local def = minetest.registered_nodes[n.name]
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local def = minetest.registered_nodes[n.name]
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-- Simple blast resistance check (for now). This keeps the important blocks like bedrock, command block, etc. intact.
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-- Simple blast resistance check (for now). This keeps the important blocks like bedrock, command block, etc. intact.
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-- TODO: Implement the real blast resistance algorithm
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-- TODO: Implement the real blast resistance algorithm
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if def and n.name ~= "air" and n.name ~= "ignore" and (def._mcl_blast_resistance == nil or def._mcl_blast_resistance < 1000) then
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if def and n.name ~= "air" and n.name ~= "ignore" and (def._mcl_blast_resistance == nil or def._mcl_blast_resistance < 1000) then
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activate_if_tnt(n.name, np, pos, 3)
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activate_if_tnt(n.name, np, pos, 3)
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minetest.remove_node(np)
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minetest.remove_node(np)
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core.check_for_falling(np)
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core.check_for_falling(np)
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if n.name ~= "mcl_tnt:tnt" and math.random() > 0.9 then
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if n.name ~= "mcl_tnt:tnt" and math.random() > 0.9 then
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local drop = minetest.get_node_drops(n.name, "")
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local drop = minetest.get_node_drops(n.name, "")
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for _,item in ipairs(drop) do
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for _,item in ipairs(drop) do
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if type(item) == "string" then
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if type(item) == "string" then
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if math.random(1,100) > 40 then
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if math.random(1,100) > 40 then
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local obj = minetest.add_item(np, item)
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local obj = minetest.add_item(np, item)
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end
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end
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end
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end
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end
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end
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end
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@ -197,9 +209,8 @@ function TNT:on_step(dtime)
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end
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end
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end
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end
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end
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end
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self.object:remove()
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add_effects(pos, TNT_RANGE, {})
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end
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end
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add_effects(pos, range, {})
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end
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end
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end
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end
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