Place doors correctly on buildable_to nodes
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3c22b582a0
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@ -71,7 +71,7 @@ function mcl_doors:register_door(name, def)
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stack_max = 64,
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stack_max = 64,
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groups = { mesecon_conductor_craftable = 1 },
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groups = { mesecon_conductor_craftable = 1 },
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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if not pointed_thing.type == "node" or not placer or not placer:is_player() then
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return itemstack
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return itemstack
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end
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end
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local pn = placer:get_player_name()
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local pn = placer:get_player_name()
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@ -84,14 +84,17 @@ function mcl_doors:register_door(name, def)
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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end
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end
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local pt = pointed_thing.above
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local pt
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if minetest.registered_nodes[minetest.get_node(ptu).name].buildable_to then
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pt = pointed_thing.under
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else
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pt = pointed_thing.above
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end
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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pt2.y = pt2.y+1
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if
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if
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not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
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(not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to) or
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not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
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(not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to)
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not placer or
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not placer:is_player()
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then
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then
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return itemstack
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return itemstack
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end
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end
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