Add trade locking for villagers
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@ -4,7 +4,8 @@
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--License for code WTFPL and otherwise stated in readmes
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-- TODO: Per-player trading inventories
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-- TODO: Trade locking
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-- TODO: Particles
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-- TODO: 4s Regeneration I after trade unlock
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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@ -89,18 +90,19 @@ local professions = {
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:orange", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
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},
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},
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},
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@ -393,18 +395,26 @@ local set_trade = function(trader, player, inv, concrete_tradenum)
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end
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local function show_trade_formspec(playername, trader, is_disabled)
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local function show_trade_formspec(playername, trader, tradenum)
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if not trader._trades then
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return
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end
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if not tradenum then
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tradenum = 1
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end
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local trades = minetest.deserialize(trader._trades)
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local trade = trades[tradenum]
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local profession = professions[trader._profession].name
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local disabled = ""
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if is_disabled then
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disabled = "image[4.3,2.52;1,1;mobs_mc_trading_formspec_disabled.png]"
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local disabled_img = ""
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if trade.locked then
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disabled_img = "image[4.3,2.52;1,1;mobs_mc_trading_formspec_disabled.png]"
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end
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local formspec =
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"size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"..
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disabled..
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mcl_vars.inventory_header..
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"label[4,0;"..minetest.formspec_escape(profession).."]"
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"size[9,8.75]"
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.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
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..disabled_img
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..mcl_vars.inventory_header
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.."label[4,0;"..minetest.formspec_escape(profession).."]"
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.."list[current_player;main;0,4.5;9,3;9]"
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.."list[current_player;main;0,7.74;9,1;]"
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.."button[1,1;0.5,1;prev_trade;<]"
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@ -422,17 +432,32 @@ local function show_trade_formspec(playername, trader, is_disabled)
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end
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local update_offer = function(inv, player, sound)
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local name = player:get_player_name()
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local trader = player_trading_with[name]
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local tradenum = player_tradenum[name]
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if not trader or not tradenum then
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return false
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end
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local trades = minetest.deserialize(trader._trades)
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if not trades then
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return false
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end
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local trade = trades[tradenum]
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if not trade then
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return false
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end
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if inv:contains_item("input", inv:get_stack("wanted", 1)) and
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(inv:get_stack("wanted", 2):is_empty() or inv:contains_item("input", inv:get_stack("wanted", 2))) then
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(inv:get_stack("wanted", 2):is_empty() or inv:contains_item("input", inv:get_stack("wanted", 2))) and
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(trade.locked == false) then
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inv:set_stack("output", 1, inv:get_stack("offered", 1))
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if sound then
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name})
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end
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return true
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else
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inv:set_stack("output", 1, ItemStack(""))
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if sound then
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minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
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minetest.sound_play("mobs_mc_villager_deny", {to_player = name})
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end
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return false
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end
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@ -602,10 +627,12 @@ mobs:register_mob("mobs_mc:villager", {
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local trade = trades[tradenum]
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local unlock_stuff = false
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if not trade.traded_once then
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-- Unlock all the things if something was traded
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-- for the first time ever
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unlock_stuff = true
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trade.traded_once = true
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elseif math.random(1,5) then
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-- Otherwise, 20% chance to unlock all trades
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elseif trade.trade_counter == 0 and math.random(1,5) == 1 then
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-- Otherwise, 20% chance to unlock if used freshly reset trade
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unlock_stuff = true
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end
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if unlock_stuff then
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@ -622,12 +649,21 @@ mobs:register_mob("mobs_mc:villager", {
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if trade.trade_counter >= 12 then
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trade.locked = true
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elseif trade.trade_counter >= 2 then
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math.random(1, math.random(1, 20))
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trade.locked = true
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local r = math.random(1, math.random(1, 9))
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if r == 1 then
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trade.locked = true
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end
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end
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trader._trades = minetest.serialize(trades)
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if trade.locked then
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inv:set_stack("output", 1, "")
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show_trade_formspec(name, trader, tradenum)
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end
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else
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minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
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end
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accept = true
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elseif listname == "input" then
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update_offer(inv, player, false)
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@ -646,7 +682,7 @@ mobs:register_mob("mobs_mc:villager", {
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inv:set_size("offered", 1)
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player_tradenum[name] = 1
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set_trade(self, clicker, inv, player_tradenum[name])
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set_trade(self, clicker, inv, player_tradenum[name], player_tradenum[name])
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show_trade_formspec(name, self)
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end,
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@ -715,7 +751,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
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set_trade(trader, player, inv, player_tradenum[name])
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update_offer(inv, player, false)
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show_trade_formspec(name, trader)
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show_trade_formspec(name, trader, player_tradenum[name])
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elseif fields.prev_trade then
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local trader = player_trading_with[name]
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if not trader or not trader.object:get_luaentity() then
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@ -729,7 +765,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
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set_trade(trader, player, inv, player_tradenum[name])
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update_offer(inv, player, false)
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show_trade_formspec(name, trader)
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show_trade_formspec(name, trader, player_tradenum[name])
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end
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end
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end)
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