Fix #700
This commit is contained in:
parent
034174390d
commit
3787b95e0f
|
@ -248,12 +248,11 @@ minetest.register_abm({
|
||||||
if dim == "end" then
|
if dim == "end" then
|
||||||
-- End portal in the End:
|
-- End portal in the End:
|
||||||
-- Teleport back to the player's spawn or world spawn in the Overworld.
|
-- Teleport back to the player's spawn or world spawn in the Overworld.
|
||||||
|
|
||||||
if obj:is_player() then
|
if obj:is_player() then
|
||||||
target = mcl_spawn.get_spawn_pos(obj)
|
_, target = mcl_spawn.spawn(obj)
|
||||||
else
|
|
||||||
target = mcl_spawn.get_world_spawn_pos(obj)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
target = target or mcl_spawn.get_world_spawn_pos(obj)
|
||||||
else
|
else
|
||||||
-- End portal in any other dimension:
|
-- End portal in any other dimension:
|
||||||
-- Teleport to the End at a fixed position and generate a
|
-- Teleport to the End at a fixed position and generate a
|
||||||
|
@ -287,6 +286,7 @@ minetest.register_abm({
|
||||||
|
|
||||||
-- Teleport
|
-- Teleport
|
||||||
obj:set_pos(target)
|
obj:set_pos(target)
|
||||||
|
|
||||||
if obj:is_player() then
|
if obj:is_player() then
|
||||||
-- Look towards the main End island
|
-- Look towards the main End island
|
||||||
if dim ~= "end" then
|
if dim ~= "end" then
|
||||||
|
|
|
@ -122,8 +122,7 @@ local function good_for_respawn(pos)
|
||||||
(def1.damage_per_second == nil or def2.damage_per_second <= 0)
|
(def1.damage_per_second == nil or def2.damage_per_second <= 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Respawn player at specified respawn position
|
mcl_spawn.spawn = function(player)
|
||||||
minetest.register_on_respawnplayer(function(player)
|
|
||||||
local pos, custom_spawn = mcl_spawn.get_spawn_pos(player)
|
local pos, custom_spawn = mcl_spawn.get_spawn_pos(player)
|
||||||
if pos and custom_spawn then
|
if pos and custom_spawn then
|
||||||
-- Check if bed is still there
|
-- Check if bed is still there
|
||||||
|
@ -155,12 +154,14 @@ minetest.register_on_respawnplayer(function(player)
|
||||||
local spawn_pos = vector.add(pos, offset)
|
local spawn_pos = vector.add(pos, offset)
|
||||||
if good_for_respawn(spawn_pos) then
|
if good_for_respawn(spawn_pos) then
|
||||||
player:set_pos(spawn_pos)
|
player:set_pos(spawn_pos)
|
||||||
return true
|
return true, spawn_pos
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- We here if we didn't find suitable place for respawn:
|
-- We here if we didn't find suitable place for respawn:
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end)
|
end
|
||||||
|
|
||||||
|
-- Respawn player at specified respawn position
|
||||||
|
minetest.register_on_respawnplayer(mcl_spawn.spawn)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user