stay on players shoulder in when flying in creative
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6101de8d68
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374e30b4a5
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@ -92,7 +92,8 @@ local function check_perch(self,dtime)
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local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
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local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
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local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
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local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
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local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
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local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
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if n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0 then
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if ( n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0) and
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not minetest.is_creative_enabled(p:get_player_name()) then
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o:set_detach()
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o:set_detach()
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self.detach_timer = 0
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self.detach_timer = 0
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return
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return
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