[mcl_void_damage] fix warnings
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commit
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@ -1,5 +1,5 @@
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local S = minetest.get_translator("mcl_void_damage")
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local S = minetest.get_translator("mcl_void_damage")
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local enable_damage = minetest.settings:get_bool("enable_damage")
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--local enable_damage = minetest.settings:get_bool("enable_damage")
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local pos_to_dim = mcl_worlds.pos_to_dimension
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local pos_to_dim = mcl_worlds.pos_to_dimension
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local dim_change = mcl_worlds.dimension_change
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local dim_change = mcl_worlds.dimension_change
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@ -39,9 +39,9 @@ minetest.register_on_mods_loaded(function()
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end
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end
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self._void_timer = 0
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self._void_timer = 0
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local void, void_deadly = is_in_void(pos)
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local _, void_deadly = is_in_void(pos)
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if void_deadly then
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if void_deadly then
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local ent = obj:get_luaentity()
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--local ent = obj:get_luaentity()
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obj:remove()
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obj:remove()
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return
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return
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end
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end
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@ -61,7 +61,7 @@ minetest.register_globalstep(function(dtime)
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for p=1, #players do
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for p=1, #players do
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local player = players[p]
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local player = players[p]
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local pos = player:get_pos()
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local pos = player:get_pos()
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local void, void_deadly = is_in_void(pos)
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local _, void_deadly = is_in_void(pos)
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if void_deadly then
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if void_deadly then
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local immortal_val = player:get_armor_groups().immortal
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local immortal_val = player:get_armor_groups().immortal
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local is_immortal = false
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local is_immortal = false
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