Check enable damage instead of creative mode in some cases
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@ -1,3 +1,5 @@
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local enable_damage = minetest.settings:get_bool("enable_damage")
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function mcl_burning.get_storage(obj)
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return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
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end
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@ -77,7 +79,7 @@ end
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-- The effective burn duration is modified by obj's armor protection.
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-- If obj was already burning, its burn duration is updated if the current
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-- duration is less than burn_time.
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-- If obj is dead, fireproof or a creative player, this function does nothing.
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-- If obj is dead, fireproof or enable_damage is disabled, this function does nothing.
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--
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function mcl_burning.set_on_fire(obj, burn_time)
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if obj:get_hp() < 0 then
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@ -89,8 +91,9 @@ function mcl_burning.set_on_fire(obj, burn_time)
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return
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end
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if obj:is_player() and minetest.is_creative_enabled(obj:get_player_name()) then
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if obj:is_player() and not enable_damage then
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burn_time = 0
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return
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else
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local max_fire_prot_lvl = 0
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local inv = mcl_util.get_inventory(obj)
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@ -1910,7 +1910,6 @@ end
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-- find someone to attack
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local monster_attack = function(self)
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if not damage_enabled
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or minetest.is_creative_enabled("")
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or self.passive ~= false
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or self.state == "attack"
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or day_docile(self) then
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@ -42,6 +42,7 @@ minetest.register_entity("mobs_mc:ender_eyes", {
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})
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local S = minetest.get_translator("mobs_mc")
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local enable_damage = minetest.settings:get_bool("enable_damage")
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local telesound = function(pos, is_source)
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local snd
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@ -412,7 +413,7 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
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-- self:teleport(nil)
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-- self.state = ""
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--else
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if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
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if self.attack ~= nil and enable_damage then
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self.state = 'attack'
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end
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--end
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@ -605,9 +605,6 @@ end)
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-- Don't change HP if the player falls in the water or through End Portal:
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mcl_damage.register_modifier(function(obj, damage, reason)
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if reason.type == "fall" then
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if minetest.is_creative_enabled(obj:get_player_name()) then
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return 0
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end
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local pos = obj:get_pos()
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local node = minetest.get_node(pos)
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local velocity = obj:get_velocity() or obj:get_player_velocity() or {x=0,y=-10,z=0}
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