More reliable jump detection
This commit is contained in:
parent
3cd02e3262
commit
3632d9ac3a
|
@ -34,7 +34,58 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
time = time + dtime
|
||||
|
||||
-- every 0.5 seconds
|
||||
-- Update jump status immediately since we need this info in real time.
|
||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
if playerplus_internal[name].jump_cooldown > 0 then
|
||||
playerplus_internal[name].jump_cooldown = playerplus_internal[name].jump_cooldown - dtime
|
||||
end
|
||||
if player:get_player_control().jump and playerplus_internal[name].jump_cooldown <= 0 then
|
||||
|
||||
local pos = player:getpos()
|
||||
|
||||
-- what is around me?
|
||||
pos.y = pos.y - 0.1 -- standing on
|
||||
local nod_stand = node_ok(pos)
|
||||
local nod_stand_below = node_ok({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
|
||||
pos.y = pos.y + 1.5 -- head level
|
||||
local nod_head = node_ok(pos)
|
||||
|
||||
pos.y = pos.y - 1.2 -- feet level
|
||||
local nod_feet = node_ok(pos)
|
||||
|
||||
-- Cause buggy exhaustion for jumping
|
||||
|
||||
--[[ Checklist we check to know the player *actually* jumped:
|
||||
* Not on or in liquid
|
||||
* Not on or at climbable
|
||||
* On walkable
|
||||
* Not on disable_jump
|
||||
FIXME: This code is pretty hacky and it is possible to miss some jumps or detect false
|
||||
jumps because of delays, rounding errors, etc.
|
||||
What this code *really* needs is some kind of jumping “callback” which this engine lacks
|
||||
as of 0.4.15.
|
||||
]]
|
||||
|
||||
if minetest.get_item_group(nod_feet, "liquid") == 0 and
|
||||
minetest.get_item_group(nod_stand, "liquid") == 0 and
|
||||
not minetest.registered_nodes[nod_feet].climbable and
|
||||
not minetest.registered_nodes[nod_stand].climbable and
|
||||
(minetest.registered_nodes[nod_stand].walkable or minetest.registered_nodes[nod_stand_below].walkable)
|
||||
and minetest.get_item_group(nod_stand, "disable_jump") == 0
|
||||
and minetest.get_item_group(nod_stand_below, "disable_jump") == 0 then
|
||||
-- Cause exhaustion for jumping
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
|
||||
|
||||
-- Reset cooldown timer
|
||||
playerplus_internal[name].jump_cooldown = 0.45
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Run the rest of the code every 0.5 seconds
|
||||
if time < 0.5 then
|
||||
return
|
||||
end
|
||||
|
@ -45,7 +96,6 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
-- check players
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
|
||||
-- who am I?
|
||||
local name = player:get_player_name()
|
||||
|
||||
|
@ -65,6 +115,11 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
pos.y = pos.y - 0.2 -- reset pos
|
||||
|
||||
-- Set jump status
|
||||
if player:get_player_control().jump then
|
||||
playerplus_internal[name].jumped = true
|
||||
end
|
||||
|
||||
-- set defaults
|
||||
def.speed = 1
|
||||
def.jump = 1
|
||||
|
@ -159,19 +214,6 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
end
|
||||
|
||||
-- Cause buggy exhaustion for jumping
|
||||
elseif not minetest.registered_nodes[playerplus[name].nod_feet].climbable and
|
||||
not minetest.registered_nodes[playerplus[name].nod_stand].climbable then
|
||||
--[[ No exhaustion for “jumping” in a liquid or at a climbable node since those
|
||||
treat the jump key differently. ]]
|
||||
|
||||
-- Cause exhaustion for jumping
|
||||
local controls = player:get_player_control()
|
||||
-- FIXME: This is quite hacky and doesn't check if the player is actually jumping
|
||||
-- FIXME: Sometimes this exhaustion is caused for holding down the jump key on the top of water
|
||||
if controls.jump then
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
|
||||
end
|
||||
end
|
||||
|
||||
-- Underwater: Spawn bubble particles
|
||||
|
@ -245,6 +287,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
playerplus_internal[name] = {
|
||||
lastPos = nil,
|
||||
swimDistance = 0,
|
||||
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
|
||||
}
|
||||
end)
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user