Groundwork for weakness.
This commit is contained in:
parent
34631dd32e
commit
34867bb481
|
@ -229,9 +229,9 @@ register_lingering("invisibility_plus", "Lingering Invisibility +", "#A0A0A0", {
|
|||
})
|
||||
|
||||
register_lingering("weakness", "Lingering Weakness", "#6600AA", {
|
||||
potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.2, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end
|
||||
potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end
|
||||
})
|
||||
|
||||
register_lingering("weakness_plus", "Lingering Weakness +", "#7700BB", {
|
||||
potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end
|
||||
potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end
|
||||
})
|
||||
|
|
|
@ -427,7 +427,7 @@ minetest.register_craftitem("mcl_potions:leaping_plus", {
|
|||
|
||||
minetest.register_craftitem("mcl_potions:weakness", {
|
||||
description = S("Weakness Potion"),
|
||||
_tt_help = S("No effect | 1:30"),
|
||||
_tt_help = S("-2 hearts per damage | 1:30"),
|
||||
_doc_items_longdesc = brewhelp,
|
||||
wield_image = potion_image("#6600AA"),
|
||||
inventory_image = potion_image("#6600AA"),
|
||||
|
@ -435,14 +435,14 @@ minetest.register_craftitem("mcl_potions:weakness", {
|
|||
stack_max = 1,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
mcl_potions.weakness_func(user, 1.2, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
|
||||
mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
|
||||
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
||||
mcl_potions._use_potion(itemstack, user, "#6600AA")
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
mcl_potions.weakness_func(user, 1.2, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
|
||||
mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
|
||||
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
||||
mcl_potions._use_potion(itemstack, user, "#6600AA")
|
||||
return itemstack
|
||||
|
@ -451,7 +451,7 @@ minetest.register_craftitem("mcl_potions:weakness", {
|
|||
|
||||
minetest.register_craftitem("mcl_potions:weakness_plus", {
|
||||
description = S("Weakness Potion +"),
|
||||
_tt_help = S("No effect | 4:00"),
|
||||
_tt_help = S("-2 hearts per damage | 4:00"),
|
||||
_doc_items_longdesc = brewhelp,
|
||||
wield_image = potion_image("#7700BB"),
|
||||
inventory_image = potion_image("#7700BB"),
|
||||
|
@ -459,14 +459,14 @@ minetest.register_craftitem("mcl_potions:weakness_plus", {
|
|||
stack_max = 1,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
mcl_potions.weakness_func(user, 1.4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
|
||||
mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
|
||||
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
||||
mcl_potions._use_potion(itemstack, user, "#7700BB")
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
mcl_potions.weakness_func(user, 1.4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
|
||||
mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
|
||||
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
||||
mcl_potions._use_potion(itemstack, user, "#7700BB")
|
||||
return itemstack
|
||||
|
|
|
@ -187,11 +187,11 @@ register_splash("invisibility_plus", "Splash Invisibility +", "#A0A0A0", {
|
|||
})
|
||||
|
||||
register_splash("weakness", "Splash Weakness", "#6600AA", {
|
||||
potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.2, splash_DUR*mcl_potions.INV_FACTOR*redx) end
|
||||
potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR*mcl_potions.INV_FACTOR*redx) end
|
||||
})
|
||||
|
||||
register_splash("weakness_plus", "Splash Weakness +", "#7700BB", {
|
||||
potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end
|
||||
potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end
|
||||
})
|
||||
|
||||
register_splash("water_breathing", "Splash Water Breathing", "#0000AA", {
|
||||
|
|
Loading…
Reference in New Issue
Block a user