Improve bossbars API
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@ -1,6 +1,7 @@
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mcl_bossbars = {
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mcl_bossbars = {
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bars = {},
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bars = {},
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huds = {},
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huds = {},
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static = {},
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colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"},
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colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"},
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}
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}
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@ -27,21 +28,52 @@ function mcl_bossbars.recalculate_colors()
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mcl_bossbars.colors_sorted = sorted
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mcl_bossbars.colors_sorted = sorted
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end
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end
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function mcl_bossbars.update_bar(player, text, color, percentage)
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local function get_color_info(color, percentage)
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local cdef = mcl_bossbars.colors_sorted[color]
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local cdef = mcl_bossbars.colors_sorted[color]
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table.insert(mcl_bossbars.bars[player:get_player_name()], {color = cdef.hex, text = text, image = string.format(cdef.image, percentage)})
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return cdef.hex, string.format(cdef.image, percentage)
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end
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local last_id = 0
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function mcl_bossbars.add_bar(player, def)
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local name = player:get_player_name()
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local bar = {text = def.text}
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bar.color, bar.image = get_color_info(def.color, def.percentage)
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table.insert(mcl_bossbars.bars[name], bar)
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if not def.dynamic then
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bar.raw_color = def.color
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bar.id = last_id + 1
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last_id = bar.id
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mcl_bossbars.static[bar.id] = bar
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return id
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end
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end
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function mcl_bossbars.remove_bar(id)
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mcl_bossbars.static[id].bar.static = false
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mcl_bossbars.static[id] = nil
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end
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function mcl_bossbars.update_bar(id, def)
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local old = mcl_bossbars.static[id]
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old.color = get_color_info(def.color or old.raw_color, def.percentage or old.percentage)
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old.text = def.text or old.text
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end
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end
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function mcl_bossbars.update_boss(luaentity, name, color)
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function mcl_bossbars.update_boss(luaentity, name, color)
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local object = luaentity.object
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local object = luaentity.object
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local text = luaentity.nametag
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local bardef = {
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if not text or text == "" then
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text = luaentity.nametag,
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text = name
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percentage = math.floor(luaentity.health / luaentity.hp_max * 100),
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color = color,
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dynamic = true,
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}
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if not bardef.text or bardef.text == "" then
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bardef.text = name
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end
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end
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local percentage = math.floor(luaentity.health / luaentity.hp_max * 100)
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for _, obj in pairs(minetest.get_objects_inside_radius(object:get_pos(), 128)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(object:get_pos(), 128)) do
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if obj:is_player() then
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if obj:is_player() then
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mcl_bossbars.update_bar(obj, text, color, percentage)
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mcl_bossbars.add_bar(obj, bardef)
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end
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end
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end
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end
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end
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end
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@ -55,6 +87,11 @@ end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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mcl_bossbars.huds[name] = nil
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mcl_bossbars.huds[name] = nil
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for _, bar in pairs(mcl_bossbars.bars[name]) do
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if bar.id then
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mcl_bossbars.static[bar.id] = nil
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end
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end
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mcl_bossbars.bars[name] = nil
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mcl_bossbars.bars[name] = nil
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end)
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end)
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@ -64,12 +101,17 @@ minetest.register_globalstep(function()
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local bars = mcl_bossbars.bars[name]
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local bars = mcl_bossbars.bars[name]
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local huds = mcl_bossbars.huds[name]
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local huds = mcl_bossbars.huds[name]
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local huds_new = {}
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local huds_new = {}
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local bars_new = {}
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local i = 0
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local i = 0
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while #huds > 0 or #bars > 0 do
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while #huds > 0 or #bars > 0 do
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local bar = table.remove(bars, 1)
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local bar = table.remove(bars, 1)
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local hud = table.remove(huds, 1)
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local hud = table.remove(huds, 1)
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if bar and bar.id then
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table.insert(bars_new, bar)
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end
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if bar and not hud then
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if bar and not hud then
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hud = {
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hud = {
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color = bar.color,
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color = bar.color,
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@ -118,6 +160,7 @@ minetest.register_globalstep(function()
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end
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end
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mcl_bossbars.huds[name] = huds_new
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mcl_bossbars.huds[name] = huds_new
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mcl_bossbars.bars[name] = bars_new
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end
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end
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end)
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end)
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