Fix minor texture fail for woodlike corner stair
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@ -221,12 +221,10 @@ function mcl_stairs.cornerstair.add(name, stairtiles)
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local t = node_def.tiles[1]
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local t = node_def.tiles[1]
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outer_tiles[1] = t.."^("..t.."^[transformR90^mcl_stairs_turntexture.png^[makealpha:255,0,255)"
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outer_tiles[1] = t.."^("..t.."^[transformR90^mcl_stairs_turntexture.png^[makealpha:255,0,255)"
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outer_tiles[2] = t.."^("..t.."^mcl_stairs_turntexture.png^[transformR270^[makealpha:255,0,255)"
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outer_tiles[2] = t.."^("..t.."^mcl_stairs_turntexture.png^[transformR270^[makealpha:255,0,255)"
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outer_tiles[3] = t
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inner_tiles[1] = t.."^("..t.."^[transformR90^(mcl_stairs_turntexture.png^[transformR180)^[makealpha:255,0,255)"
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inner_tiles[1] = t.."^("..t.."^[transformR90^(mcl_stairs_turntexture.png^[transformR180)^[makealpha:255,0,255)"
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inner_tiles[2] = t.."^("..t.."^[transformR270^(mcl_stairs_turntexture.png^[transformR90)^[makealpha:255,0,255)"
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inner_tiles[2] = t.."^("..t.."^[transformR270^(mcl_stairs_turntexture.png^[transformR90)^[makealpha:255,0,255)"
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for i=3,6 do
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inner_tiles[3] = t
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-- outer_tiles[i] = t
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-- inner_tiles[i] = t
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end
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elseif stairtiles == nil or stairtiles == "default" then
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elseif stairtiles == nil or stairtiles == "default" then
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outer_tiles = node_def.tiles
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outer_tiles = node_def.tiles
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inner_tiles = node_def.tiles
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inner_tiles = node_def.tiles
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