Drop itemframe correctly after push
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@ -75,8 +75,7 @@ local update_item = function(pos, node)
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end
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end
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local drop_item = function(pos, node)
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local meta = minetest.get_meta(pos)
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local drop_item = function(pos, node, meta)
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if meta:get_string("item") ~= "" then
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if node.name == "itemframes:frame" and not minetest.setting_getbool("creative_mode") then
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minetest.add_item(pos, meta:get_string("item"))
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@ -111,7 +110,7 @@ minetest.register_node("itemframes:frame",{
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if not itemstack then return end
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local meta = minetest.get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") then
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drop_item(pos,node)
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drop_item(pos, node, meta)
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meta:set_string("item", itemstack:get_name())
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update_item(pos,node)
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if not minetest.setting_getbool("creative_mode") then
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@ -120,11 +119,10 @@ minetest.register_node("itemframes:frame",{
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end
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return itemstack
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end,
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on_punch = function(pos,node,puncher)
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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if puncher:get_player_name() == meta:get_string("owner") then
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drop_item(pos, node)
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end
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local node = minetest.get_node(pos)
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drop_item(pos, node, meta)
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end,
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can_dig = function(pos,player)
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