export apply_bone_meal function in mcl_dye
this is essentially just a hack to not put any more sweetberry code in mcl_dye because the architecture makes it necessary for mcl_dye to depend on mcl_farming, not the other way around - hence all the plant bonemealing is done in mcl_dye...
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@ -379,6 +379,8 @@ local function apply_bone_meal(pointed_thing,user)
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return false
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return false
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end
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end
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mcl_dye.apply_bone_meal = apply_bone_meal
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minetest.register_craftitem("mcl_dye:white", {
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minetest.register_craftitem("mcl_dye:white", {
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inventory_image = "mcl_dye_white.png",
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inventory_image = "mcl_dye_white.png",
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description = S("Bone Meal"),
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description = S("Bone Meal"),
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