add jobsites to professions table
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fd6f2be485
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@ -62,9 +62,15 @@ if minetest.get_mapgen_setting("mg_name") == "v6" then
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end
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end
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local professions = {
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local professions = {
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unemployed = {
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name = N("Unemployed"),
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texture = "mobs_mc_villager.png",
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trades = nil,
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},
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farmer = {
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farmer = {
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name = N("Farmer"),
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name = N("Farmer"),
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texture = "mobs_mc_villager_farmer.png",
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texture = "mobs_mc_villager_farmer.png",
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jobsite = "mcl_composters:composter",
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trades = {
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trades = {
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{
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{
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{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
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{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
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@ -98,6 +104,7 @@ local professions = {
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fisherman = {
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fisherman = {
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name = N("Fisherman"),
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name = N("Fisherman"),
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texture = "mobs_mc_villager_farmer.png",
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texture = "mobs_mc_villager_farmer.png",
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jobsite = "mcl_barrels:barrel_closed",
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trades = {
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trades = {
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{
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{
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{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:fish_cooked", 6, 6 } },
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{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:fish_cooked", 6, 6 } },
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@ -132,6 +139,7 @@ local professions = {
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fletcher = {
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fletcher = {
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name = N("Fletcher"),
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name = N("Fletcher"),
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texture = "mobs_mc_villager_farmer.png",
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texture = "mobs_mc_villager_farmer.png",
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jobsite = "mcl_villages:stonebrickcarved", --FIXME: fletching table
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trades = {
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trades = {
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{
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{
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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@ -170,6 +178,7 @@ local professions = {
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shepherd ={
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shepherd ={
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name = N("Shepherd"),
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name = N("Shepherd"),
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texture = "mobs_mc_villager_farmer.png",
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texture = "mobs_mc_villager_farmer.png",
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jobsite = "mcl_villages:stonebrickcarved", --FIXME: loom
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trades = {
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trades = {
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{
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{
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{ { "mcl_wool:white", 16, 22 }, E1 },
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{ { "mcl_wool:white", 16, 22 }, E1 },
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@ -199,6 +208,7 @@ local professions = {
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librarian = {
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librarian = {
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name = N("Librarian"),
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name = N("Librarian"),
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texture = "mobs_mc_villager_librarian.png",
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texture = "mobs_mc_villager_librarian.png",
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jobsite = "mcl_villages:stonebrickcarved", --FIXME: lectern
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trades = {
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trades = {
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{
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{
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{ { "mcl_core:paper", 24, 36 }, E1 },
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{ { "mcl_core:paper", 24, 36 }, E1 },
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@ -233,6 +243,7 @@ local professions = {
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cartographer = {
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cartographer = {
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name = N("Cartographer"),
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name = N("Cartographer"),
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texture = "mobs_mc_villager_librarian.png",
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texture = "mobs_mc_villager_librarian.png",
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jobsite = "mcl_villages:stonebrickcarved", --FIXME: cartography table
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trades = {
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trades = {
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{
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{
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{ { "mcl_core:paper", 24, 24 }, E1 },
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{ { "mcl_core:paper", 24, 24 }, E1 },
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@ -275,6 +286,7 @@ local professions = {
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armorer = {
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armorer = {
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name = N("Armorer"),
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name = N("Armorer"),
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texture = "mobs_mc_villager_smith.png",
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texture = "mobs_mc_villager_smith.png",
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jobsite = "mcl_core:lava_source", --FIXME: blast furnace
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trades = {
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trades = {
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{
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{
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{ { "mcl_core:coal_lump", 15, 15 }, E1 },
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{ { "mcl_core:coal_lump", 15, 15 }, E1 },
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@ -311,6 +323,7 @@ local professions = {
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leatherworker = {
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leatherworker = {
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name = N("Leatherworker"),
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name = N("Leatherworker"),
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texture = "mobs_mc_villager_butcher.png",
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texture = "mobs_mc_villager_butcher.png",
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jobsite = "mcl_cauldrons:cauldron",
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trades = {
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trades = {
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{
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{
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{ { "mcl_mobitems:leather", 9, 12 }, E1 },
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{ { "mcl_mobitems:leather", 9, 12 }, E1 },
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@ -339,6 +352,7 @@ local professions = {
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butcher = {
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butcher = {
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name = N("Butcher"),
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name = N("Butcher"),
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texture = "mobs_mc_villager_butcher.png",
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texture = "mobs_mc_villager_butcher.png",
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jobsite = "mcl_villages:stonebrickcarved", --FIXME: smoker
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trades = {
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trades = {
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{
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{
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{ { "mcl_mobitems:beef", 14, 14 }, E1 },
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{ { "mcl_mobitems:beef", 14, 14 }, E1 },
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@ -368,6 +382,7 @@ local professions = {
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weapon_smith = {
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weapon_smith = {
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name = N("Weapon Smith"),
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name = N("Weapon Smith"),
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texture = "mobs_mc_villager_smith.png",
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texture = "mobs_mc_villager_smith.png",
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jobsite = "mcl_villages:stonebrickcarved", --FIXME: grindstone
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trades = {
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trades = {
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{
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{
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{ { "mcl_core:coal_lump", 15, 15 }, E1 },
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{ { "mcl_core:coal_lump", 15, 15 }, E1 },
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@ -395,6 +410,7 @@ local professions = {
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tool_smith = {
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tool_smith = {
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name = N("Tool Smith"),
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name = N("Tool Smith"),
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texture = "mobs_mc_villager_smith.png",
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texture = "mobs_mc_villager_smith.png",
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jobsite = "mcl_villages:stonebrickcarved", --FIXME: smithing table
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trades = {
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trades = {
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{
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{
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{ { "mcl_core:coal_lump", 15, 15 }, E1 },
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{ { "mcl_core:coal_lump", 15, 15 }, E1 },
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@ -428,6 +444,7 @@ local professions = {
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cleric = {
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cleric = {
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name = N("Cleric"),
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name = N("Cleric"),
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texture = "mobs_mc_villager_priest.png",
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texture = "mobs_mc_villager_priest.png",
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jobsite = "mcl_brewing:stand",
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trades = {
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trades = {
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{
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{
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{ { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 },
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{ { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 },
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