Add CSM sprinting with double tap forward
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@ -33,3 +33,8 @@ mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_de
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keepInventory = false
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dedicated_server_step = 0.001
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# Clientmodding to support official client
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enable_client_modding = true
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csm_restriction_flags = 0
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enable_mod_channels = true
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@ -31,9 +31,11 @@ minetest.register_on_joinplayer(function(player)
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sprinting = false,
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timeOut = 0,
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shouldSprint = false,
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clientSprint = false,
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lastPos = player:get_pos(),
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sprintDistance = 0,
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fov = 1.0
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fov = 1.0,
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channel = minetest.mod_channel_join("mcl_sprint:" .. playerName),
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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@ -41,6 +43,11 @@ minetest.register_on_leaveplayer(function(player)
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players[playerName] = nil
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end)
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local function cancelClientSprinting(name)
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players[name].channel:send_all("")
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players[name].clientSprint = false
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end
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local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
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@ -97,6 +104,16 @@ local function get_top_node_tile(param2, paramtype2)
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end
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end
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minetest.register_on_modchannel_message(function(channel_name, sender, message)
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if channel_name == "mcl_sprint:" .. sender then
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players[sender].clientSprint = minetest.is_yes(message)
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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cancelClientSprinting(player:get_player_name())
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end)
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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@ -107,7 +124,7 @@ minetest.register_globalstep(function(dtime)
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if player ~= nil then
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local ctrl = player:get_player_control()
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--Check if the player should be sprinting
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if ctrl.aux1 and ctrl.up and not ctrl.sneak then
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if players[playerName]["clientSprint"] or ctrl.aux1 and ctrl.up and not ctrl.sneak then
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players[playerName]["shouldSprint"] = true
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else
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players[playerName]["shouldSprint"] = false
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@ -160,6 +177,7 @@ minetest.register_globalstep(function(dtime)
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-- Prevent sprinting if hungry or sleeping
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if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) or (player:get_meta():get_string("mcl_beds:sleeping") == "true") then
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sprinting = false
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cancelClientSprinting(playerName)
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else
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sprinting = true
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end
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