Play sound for equipping horse armor or saddle
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565806558c
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3118673116
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@ -283,6 +283,9 @@ if c("iron_horse_armor") then
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_doc_items_usagehelp = horse_armor_use,
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inventory_image = "mobs_mc_iron_horse_armor.png",
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_horse_overlay_image = "mobs_mc_horse_armor_iron.png",
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sounds = {
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_mcl_armor_equip = "mcl_armor_equip_iron",
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},
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stack_max = 1,
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groups = { horse_armor = 85 },
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})
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@ -294,6 +297,9 @@ if c("gold_horse_armor") then
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_doc_items_usagehelp = horse_armor_use,
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inventory_image = "mobs_mc_gold_horse_armor.png",
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_horse_overlay_image = "mobs_mc_horse_armor_gold.png",
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sounds = {
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_mcl_armor_equip = "mcl_armor_equip_iron",
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},
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stack_max = 1,
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groups = { horse_armor = 60 },
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})
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@ -305,6 +311,9 @@ if c("diamond_horse_armor") then
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_doc_items_usagehelp = horse_armor_use,
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inventory_image = "mobs_mc_diamond_horse_armor.png",
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_horse_overlay_image = "mobs_mc_horse_armor_diamond.png",
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sounds = {
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_mcl_armor_equip = "mcl_armor_equip_diamond",
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},
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stack_max = 1,
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groups = { horse_armor = 45 },
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})
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@ -223,6 +223,7 @@ local horse = {
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local tex = horse_extra_texture(self)
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self.base_texture = tex
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self.object:set_properties({textures = self.base_texture})
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minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()})
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-- Put on horse armor if tamed
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elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
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@ -252,7 +253,10 @@ local horse = {
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local tex = horse_extra_texture(self)
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self.base_texture = tex
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self.object:set_properties({textures = self.base_texture})
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local def = w:get_definition()
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if def.sounds and def.sounds._mcl_armor_equip then
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minetest.sound_play({name = def.sounds._mcl_armor_equip}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()})
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end
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-- Mount horse
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elseif not self.driver and self._saddle then
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@ -125,6 +125,7 @@ mobs:register_mob("mobs_mc:pig", {
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stack:take_item()
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inv:set_stack("main", clicker:get_wield_index(), stack)
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end
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minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()})
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return
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end
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