Fix door dropping when pushed by pistons
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2dd774475f
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302f66977a
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@ -141,13 +141,6 @@ function mcl_doors:register_door(name, def)
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name, digger)
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local node = minetest.get_node(pos)
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if node.name == name then
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minetest.node_dig(pos, node, digger)
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end
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end
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local function on_open_close(pos, dir, check_name, replace, replace_dir, params)
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local meta1 = minetest.get_meta(pos)
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pos.y = pos.y+dir
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@ -227,9 +220,11 @@ function mcl_doors:register_door(name, def)
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_mcl_hardness = def._mcl_hardness,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1", digger)
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after_destruct = function(bottom, oldnode)
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_1" then
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minetest.remove_node(top)
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end
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end,
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on_rightclick = on_rightclick,
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@ -271,9 +266,11 @@ function mcl_doors:register_door(name, def)
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_mcl_hardness = def._mcl_hardness,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_1", digger)
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after_destruct = function(top, oldnode)
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
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minetest.dig_node(bottom)
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end
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end,
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on_rightclick = on_rightclick,
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@ -311,9 +308,11 @@ function mcl_doors:register_door(name, def)
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_mcl_hardness = def._mcl_hardness,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2", digger)
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after_destruct = function(bottom, oldnode)
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_2" then
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minetest.remove_node(top)
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end
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end,
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on_rightclick = on_rightclick,
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@ -355,9 +354,11 @@ function mcl_doors:register_door(name, def)
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_mcl_hardness = def._mcl_hardness,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_2", digger)
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after_destruct = function(top, oldnode)
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
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minetest.dig_node(bottom)
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end
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end,
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on_rightclick = on_rightclick,
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