Refactor mob projectiles
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046f9ab223
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2ff5bafd91
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@ -69,7 +69,7 @@ mobs:register_mob("mobs_mc:creeper", {
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if self._forced_explosion_countdown_timer ~= nil then
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self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
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if self._forced_explosion_countdown_timer <= 0 then
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mobs:explosion(self.object:get_pos(), self.explosion_radius, 0, 1, self.sounds.explode)
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mobs:boom(self, self.object:get_pos(), self.explosion_radius)
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self.object:remove()
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end
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end
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@ -51,9 +51,9 @@ mobs:register_mob("mobs_mc:enderdragon", {
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fire_damage = 0,
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on_rightclick = nil,
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attack_type = "dogshoot",
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arrow = "mobs_mc:fireball2",
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arrow = "mobs_mc:dragon_fireball",
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shoot_interval = 0.5,
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shoot_offset = -1,
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shoot_offset = -1.0,
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animation = {
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fly_speed = 8, stand_speed = 8,
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stand_start = 0, stand_end = 20,
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@ -67,69 +67,19 @@ mobs:register_mob("mobs_mc:enderdragon", {
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
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-- dragon fireball (projectile)
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mobs:register_arrow("mobs_mc:dragon_fireball", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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--textures = {"transparent.png"},
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textures = {"mese_egg.png"},
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velocity = 10,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local n = minetest.get_node(pos).name
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if self.timer == 0 then
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self.timer = os.time()
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end
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if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then
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self.object:remove()
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end
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local objects = minetest.get_objects_inside_radius(pos, 1)
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for _,obj in ipairs(objects) do
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local name = self.name
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if name~="mobs_mc:roar_of_the_dragon2" and name ~= "mobs_mc:enderdragon" then
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obj:set_hp(obj:get_hp()-5)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
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obj:remove()
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end
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end
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end
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end
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if mobs_griefing then
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minetest.set_node(pos, {name="air"})
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if math.random(1,2)==1 then
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local dx = math.random(-1,1)
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local dy = math.random(-1,1)
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local dz = math.random(-1,1)
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.set_node(p, {name="air"})
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end
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end
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end
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})
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--GOOD LUCK LOL!
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-- fireball (weapon)
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mobs:register_arrow(":mobs_mc:fireball2", {
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visual = "sprite",
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visual_size = {x = 1.5, y = 1.5},
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visual_size = {x = 1.25, y = 1.25},
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textures = {"mobs_mc_dragon_fireball.png"},
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--textures = {"mobs_skeleton2_front.png^[makealpha:255,255,255 "},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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minetest.sound_play("tnt_explode", {pos = player:get_pos(), gain = 1.5, max_hear_distance = 2*64})
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 6},
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damage_groups = {fleshy = 12},
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}, nil)
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end,
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hit_mob = function(self, mob)
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@ -138,15 +88,11 @@ mobs:register_arrow(":mobs_mc:fireball2", {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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}, nil)
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end,
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-- node hit, bursts into flame
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-- node hit, explode
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 3, 0, 1)
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--from tnt
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
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mobs:boom(self, pos, 2)
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end
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})
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@ -55,13 +55,10 @@ mobs:register_mob("mobs_mc:ghast", {
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},
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fall_damage = 0,
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view_range = 100,
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--attack_type = "dogshoot",
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attack_type = "dogshoot",
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arrow = "mobs_monster:fireball",
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arrow = "mobs_mc:fireball",
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shoot_interval = 3.5,
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shoot_offset = 1,
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--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
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--'dogshoot_count_max' number of seconds before switching above modes.
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shoot_offset = -5,
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dogshoot_switch = 1,
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dogshoot_count_max =1,
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passive = false,
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@ -76,31 +73,33 @@ mobs:register_mob("mobs_mc:ghast", {
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mobs:spawn_specific("mobs_mc:ghast", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 18000, 2, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
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-- fireball (weapon)
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mobs:register_arrow(":mobs_monster:fireball", {
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-- fireball (projectile)
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mobs:register_arrow("mobs_mc:fireball", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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visual_size = {x = 1, y = 1},
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textures = {"mcl_fire_fire_charge.png"},
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velocity = 6,
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velocity = 15,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 6},
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}, nil)
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mobs:boom(self, self.object:get_pos(), 3)
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end,
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 6},
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}, nil)
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mobs:boom(self, self.object:get_pos(), 3)
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end,
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-- node hit, bursts into flame
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-- node hit, explode
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 1, 1, 0)
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mobs:boom(self, pos, 3)
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end
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})
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@ -31,7 +31,7 @@ mobs:register_mob("mobs_mc:witch", {
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pathfinding = 1,
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group_attack = true,
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attack_type = "dogshoot",
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arrow = "mobs:potion_arrow",
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arrow = "mobs_mc:potion_arrow",
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shoot_interval = 2.5,
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shoot_offset = 1,
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dogshoot_switch = 1,
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@ -68,8 +68,8 @@ mobs:register_mob("mobs_mc:witch", {
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})
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-- fireball (weapon)
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mobs:register_arrow(":mobs:potion_arrow", {
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-- potion projectile (EXPERIMENTAL)
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mobs:register_arrow("mobs_mc:potion_arrow", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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--textures = {"vessels_glass_bottle.png"}, --TODO fix to else if default
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@ -53,7 +53,7 @@ mobs:register_mob("mobs_mc:wither", {
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explosion_radius = 3,
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explosion_fire = false,
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dogshoot_stop = true,
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arrow = "mobs_mc:fireball",
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arrow = "mobs_mc:wither_skull",
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reach = 5,
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shoot_interval = 0.5,
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shoot_offset = -1,
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@ -67,87 +67,37 @@ mobs:register_mob("mobs_mc:wither", {
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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mobs:register_arrow("mobs_mc:roar_of_the_dragon", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"blank.png"},
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velocity = 10,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local n = minetest.get_node(pos).name
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if self.timer == 0 then
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self.timer = os.time()
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end
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if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then
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self.object:remove()
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end
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local objects = minetest.get_objects_inside_radius(pos, 1)
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for _,obj in ipairs(objects) do
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local name = self.name
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if name~="mobs_mc:roar_of_the_dragon" and name ~= "mobs_mc:wither" then
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obj:set_hp(obj:get_hp()-5)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
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obj:remove()
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end
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end
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end
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end
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if mobs_griefing then
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minetest.set_node(pos, {name="air"})
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if math.random(1,2)==1 then
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local dx = math.random(-1,1)
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local dy = math.random(-1,1)
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local dz = math.random(-1,1)
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.set_node(p, {name="air"})
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end
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end
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end
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})
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--GOOD LUCK LOL!
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-- fireball (weapon)
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mobs:register_arrow(":mobs_mc:fireball", {
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mobs:register_arrow("mobs_mc:wither_skull", {
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visual = "sprite",
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visual_size = {x = 0.75, y = 0.75},
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-- TODO: 3D projectile, replace tetxture
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textures = {"mobs_mc_TEMP_wither_projectile.png"},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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-- direct hit
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hit_player = function(self, player)
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minetest.sound_play("tnt_explode", {pos = player:get_pos(), gain = 1.5, max_hear_distance = 16})
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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}, nil)
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mobs:boom(self, self.object:get_pos(), 1)
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end,
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hit_mob = function(self, mob)
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minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5,max_hear_distance = 16})
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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}, nil)
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mobs:boom(self, self.object:get_pos(), 1)
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end,
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-- node hit, bursts into flame
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-- node hit, explode
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hit_node = function(self, pos, node)
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-- FIXME: Deprecated, switch to mobs:boom instead
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mobs:explosion(pos, 3, 0, 1)
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mobs:boom(self, pos, 1)
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end
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})
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-- TODO: Add blue wither skull
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--Spawn egg
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mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0)
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--Compatibility
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mobs:alias_mob("nssm:mese_dragon", "mobs_mc:wither")
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@ -68,7 +68,7 @@ local mobkills = {
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["mobs_mc:wolf"] = N("@1 was killed by a wolf."),
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["mobs_mc:cat"] = N("@1 was killed by a cat."),
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["mobs_mc:ocelot"] = N("@1 was killed by an ocelot."),
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["mobs_mc:ender_dragon"] = N("@1 was killed by an ender dragon."),
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["mobs_mc:enderdragon"] = N("@1 was killed by an ender dragon."),
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["mobs_mc:wither"] = N("@1 was killed by a wither."),
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["mobs_mc:enderman"] = N("@1 was killed by an enderman."),
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["mobs_mc:endermite"] = N("@1 was killed by an endermite."),
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