Merge pull request 'Arrows check if PVP is enabled by @pepebotella' (#2438) from arrow-pvp into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2438
This commit is contained in:
commit
2da4962835
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@ -1,6 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_target = minetest.get_modpath("mcl_target")
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local mod_target = minetest.get_modpath("mcl_target")
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local enable_pvp = minetest.settings:get_bool("enable_pvp")
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local math = math
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local math = math
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local vector = vector
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local vector = vector
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@ -204,9 +205,9 @@ function ARROW_ENTITY.on_step(self, dtime)
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if hitpoint.type == "object" then
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if hitpoint.type == "object" then
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-- find the closest object that is in the way of the arrow
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-- find the closest object that is in the way of the arrow
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local ok = false
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local ok = false
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if hitpoint.ref:is_player() then
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if hitpoint.ref:is_player() and enable_pvp then
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ok = true
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ok = true
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elseif hitpoint.ref:get_luaentity() then
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elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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ok = true
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ok = true
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end
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end
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@ -231,6 +231,7 @@ end
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_button = minetest.get_modpath("mesecons_button")
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local mod_button = minetest.get_modpath("mesecons_button")
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local mod_target = minetest.get_modpath("mcl_target")
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local mod_target = minetest.get_modpath("mcl_target")
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local enable_pvp = minetest.settings:get_bool("enable_pvp")
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minetest.register_craftitem("mcl_bows:rocket", {
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minetest.register_craftitem("mcl_bows:rocket", {
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description = S("Arrow"),
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description = S("Arrow"),
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@ -417,9 +418,9 @@ function ARROW_ENTITY.on_step(self, dtime)
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if hitpoint.type == "object" then
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if hitpoint.type == "object" then
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-- find the closest object that is in the way of the arrow
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-- find the closest object that is in the way of the arrow
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local ok = false
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local ok = false
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if hitpoint.ref:is_player() then
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if hitpoint.ref:is_player() and enable_pvp then
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ok = true
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ok = true
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elseif hitpoint.ref:get_luaentity() then
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elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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ok = true
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ok = true
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end
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end
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@ -30,6 +30,7 @@ local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usag
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_button = minetest.get_modpath("mesecons_button")
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local mod_button = minetest.get_modpath("mesecons_button")
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local enable_pvp = minetest.settings:get_bool("enable_pvp")
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local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or ""
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local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or ""
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local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or ""
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local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or ""
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@ -217,9 +218,9 @@ function mcl_potions.register_arrow(name, desc, color, def)
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if hitpoint.type == "object" then
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if hitpoint.type == "object" then
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-- find the closest object that is in the way of the arrow
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-- find the closest object that is in the way of the arrow
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local ok = false
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local ok = false
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if hitpoint.ref:is_player() then
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if hitpoint.ref:is_player() and enable_pvp then
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ok = true
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ok = true
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elseif hitpoint.ref:get_luaentity() then
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elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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ok = true
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ok = true
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end
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end
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@ -283,7 +284,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
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if is_player then
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if is_player then
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if self._shooter and self._shooter:is_player() then
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if self._shooter and self._shooter:is_player() then
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-- “Ding” sound for hitting another player
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-- “Ding” sound for hitting another player
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minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter}, true)
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minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
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end
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end
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end
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end
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