Generate end portal rooms in the world
This commit is contained in:
parent
aff2020731
commit
2d8ad7ebf0
3
mods/MAPGEN/mcl_strongholds/depends.txt
Normal file
3
mods/MAPGEN/mcl_strongholds/depends.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
mcl_init
|
||||
mcl_structures
|
||||
mcl_mapgen_core
|
1
mods/MAPGEN/mcl_strongholds/description.txt
Normal file
1
mods/MAPGEN/mcl_strongholds/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Generates strongholds with end portals in the Overworld
|
101
mods/MAPGEN/mcl_strongholds/init.lua
Normal file
101
mods/MAPGEN/mcl_strongholds/init.lua
Normal file
|
@ -0,0 +1,101 @@
|
|||
-- Generate strongholds.
|
||||
|
||||
-- A total of 128 strongholds are generated in rings around the world origin.
|
||||
-- This is the list of rings, starting with the innermost ring first.
|
||||
local stronghold_rings = {
|
||||
-- amount: Number of strongholds in ring.
|
||||
-- min, max: Minimum and maximum distance from (X=0, Z=0).
|
||||
{ amount = 3, min = 1408, max = 2688 },
|
||||
{ amount = 6, min = 4480, max = 5760 },
|
||||
{ amount = 10, min = 7552, max = 8832 },
|
||||
{ amount = 15, min = 10624, max = 11904 },
|
||||
{ amount = 21, min = 13696, max = 14976 },
|
||||
{ amount = 28, min = 16768, max = 18048 },
|
||||
{ amount = 36, min = 19840, max = 21120 },
|
||||
{ amount = 9, min = 22912, max = 24192 },
|
||||
}
|
||||
|
||||
local strongholds = {}
|
||||
local strongholds_inited = false
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
-- Determine the stronghold positions and store them into the strongholds table.
|
||||
-- The stronghold positions are based on the world seed.
|
||||
-- The actual position might be offset by a few blocks because it might be shifted
|
||||
-- to make sure the end portal room is completely within the boundaries of a mapchunk.
|
||||
local init_strongholds = function()
|
||||
if strongholds_inited then
|
||||
return
|
||||
end
|
||||
-- Don't generate strongholds in singlenode
|
||||
if mg_name == "singlenode" then
|
||||
strongholds_inited = true
|
||||
return
|
||||
end
|
||||
local seed = tonumber(minetest.get_mapgen_setting("seed"))
|
||||
local pr = PseudoRandom(seed)
|
||||
for s=1, #stronghold_rings do
|
||||
local ring = stronghold_rings[s]
|
||||
|
||||
-- Get random angle
|
||||
local angle = pr:next()
|
||||
-- Scale angle to 0 .. 2*math.pi
|
||||
angle = (angle / 32767) * (math.pi*2)
|
||||
for a=1, ring.amount do
|
||||
local dist = pr:next(ring.min, ring.max)
|
||||
local y
|
||||
if mg_name == "flat" then
|
||||
y = mcl_vars.mg_bedrock_overworld_max + pr:next(1, 4)
|
||||
else
|
||||
y = pr:next(mcl_vars.mg_bedrock_overworld_max+1, mcl_vars.mg_overworld_min+48)
|
||||
end
|
||||
local pos = { x = math.cos(angle) * dist, y = y, z = math.sin(angle) * dist }
|
||||
pos = vector.round(pos)
|
||||
table.insert(strongholds, { pos = pos })
|
||||
|
||||
-- Rotate angle by (360 / amount) degrees.
|
||||
-- This will cause the angles to be evenly distributed in the stronghold ring
|
||||
angle = math.fmod(angle + ((math.pi*2) / ring.amount), math.pi*2)
|
||||
end
|
||||
end
|
||||
strongholds_inited = true
|
||||
end
|
||||
|
||||
-- Stronghold generation for register_on_generated.
|
||||
local generate_strongholds = function(minp, maxp)
|
||||
for s=1, #strongholds do
|
||||
if not strongholds[s].generated then
|
||||
local pos = strongholds[s].pos
|
||||
if minp.x <= pos.x and maxp.x >= pos.x and minp.z <= pos.z and maxp.z >= pos.z and minp.y <= pos.y and maxp.y >= pos.y then
|
||||
-- Make sure the end portal room is completely within the current mapchunk
|
||||
-- The original pos is changed intentionally.
|
||||
if pos.x - 6 < minp.x then
|
||||
pos.x = minp.x + 7
|
||||
end
|
||||
if pos.x + 6 > maxp.x then
|
||||
pos.x = maxp.x - 7
|
||||
end
|
||||
if pos.z - 6 < minp.z then
|
||||
pos.z = minp.z + 7
|
||||
end
|
||||
if pos.z + 6 > maxp.z then
|
||||
pos.z = maxp.z - 7
|
||||
end
|
||||
|
||||
mcl_structures.call_struct(pos, "end_portal_room")
|
||||
strongholds[s].generated = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
init_strongholds()
|
||||
|
||||
--[[ Note this mod depends on mcl_mapgen_core to make sure the core mapgen runs FIRST.
|
||||
This is important because we need this to make sure the stronghold isn't instantly
|
||||
overwritten by the core mapgen (since it uses LuaVoxelManip). ]]
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
generate_strongholds(minp, maxp)
|
||||
end)
|
1
mods/MAPGEN/mcl_strongholds/mod.conf
Normal file
1
mods/MAPGEN/mcl_strongholds/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = mcl_strongholds
|
|
@ -127,13 +127,15 @@ end
|
|||
|
||||
mcl_structures.generate_end_portal_room = function(pos)
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts"
|
||||
local offset = {x=6, y=8, z=6}
|
||||
local size = {x=13, y=8, z=13}
|
||||
local ret = minetest.place_schematic(pos, path, "0", nil, true)
|
||||
local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
|
||||
local ret = minetest.place_schematic(newpos, path, "0", nil, true)
|
||||
if ret == nil then
|
||||
return ret
|
||||
end
|
||||
|
||||
local area_start, area_end = {x=pos.x-size.x, y=pos.y, z=pos.z-size.z}, vector.add(pos, size)
|
||||
local area_start, area_end = newpos, vector.add(newpos, size)
|
||||
-- Find and setup spawner with silverfish
|
||||
local spawners = minetest.find_nodes_in_area(area_start, area_end, "mcl_mobspawners:spawner")
|
||||
for s=1, #spawners do
|
||||
|
|
Loading…
Reference in New Issue
Block a user