Merge pull request 'MineClone2 Signs Rewrite - move from GitHub to MeseHub' (#2822) from Michieal/MineClone2:mcl_signs_rewrite into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2822 Reviewed-by: cora <cora@noreply.git.minetest.land>
|
@ -1,4 +1,21 @@
|
|||
Mod based on reworked signs mod by PilzAdam:
|
||||
|
||||
---
|
||||
# Mineclone2-Signs
|
||||
---
|
||||
A reworking of MineClone 2's mcl_signs to be colorable and made to glow. Rquires Minetest and Mineclone2.
|
||||
---
|
||||
|
||||
Created by Michieal (FaerRaven) @ DateTime: 10/14/22 4:05 PM
|
||||
|
||||
|
||||
Reworked to be an API and to allow players to color, and/or make the lettering for the signs glow (be bright at night).
|
||||
Reworked by Michieal (FaerRaven), including the sign textures batch changed to be white instead of the original black.
|
||||
|
||||
A special thanks to Cora for pointing me in the right direction (as always).
|
||||
|
||||
|
||||
The original Mod, MCL_SIGNS is based on reworked signs mod by PilzAdam:
|
||||
|
||||
https://forum.minetest.net/viewtopic.php?t=3289
|
||||
|
||||
License of code and font: MIT License
|
||||
|
@ -6,8 +23,22 @@ License of code and font: MIT License
|
|||
Font source: 04.jp.org, some modifications and additions were made (added support for Latin-1 Supplement)
|
||||
Original font license text states: “YOU MAY USE THEM AS YOU LIKE” (in about.gif file distributed with the font)
|
||||
|
||||
License of textures: See README.md in top directory of MineClone 2.
|
||||
License of textures: See README.md in top directory of MineClone 2, with the exception of the following:
|
||||
default_sign.png, default_sign_dark.png, default_sign_greyscale.png, mcl_signs_sign_dark.png,
|
||||
mcl_signs_sign_greyscale.png are licensed as follows:
|
||||
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) (https://creativecommons.org/licenses/by-sa/4.0/).
|
||||
Credit Michieal (Faerraven). The extra sign textures are provided for you to use, modify, etc., with the goal being to
|
||||
make the game better. (All of these textures were changed / created by me, to make them usable / better.)
|
||||
|
||||
License of models: GPLv3 (https://www.gnu.org/licenses/gpl-3.0.html)
|
||||
|
||||
Models author: 22i.
|
||||
|
||||
Source: https://github.com/22i/amc
|
||||
|
||||
Mineclone 2 source code:
|
||||
https://git.minetest.land/MineClone2/MineClone2
|
||||
|
||||
---
|
||||
NOTE: This MODule requires Glow Squids in order for all features to work 100% correctly. Glow Squids are currently
|
||||
in review by the MineClone 2 Team, and should be available soon after this initial release of the new signs.
|
122
mods/ITEMS/mcl_signs/SIGNS_API_DOC.txt
Normal file
|
@ -0,0 +1,122 @@
|
|||
---
|
||||
--- Generated by EmmyLua.
|
||||
--- Created by Michieal (FaerRaven).
|
||||
--- DateTime: 10/22/22 3:44 PM
|
||||
---
|
||||
|
||||
SIGNS API
|
||||
|
||||
--- How to Use:
|
||||
|
||||
The simplest way to create a new sign is to use mcl_signs.register_sign [mcl_signs.register_sign (modname, color, _name,
|
||||
ttsign)]. It's an all-in-one sign creator. It makes use of the standard textures for the signs, and colors them based on
|
||||
the color code that you give it, and names it "mcl_signs:wall_sign" + _name. So, using the spruce sign to illustrate, it
|
||||
would be named "mcl_signs:wall_sign_sprucewood", as we made _name equal to "_sprucewood" after the name of the
|
||||
registered wood.
|
||||
|
||||
To create a sign with specific textures: use the mcl_signs.register_sign_custom [mcl_signs.register_sign_custom
|
||||
(modname, _name, tiles, color, inventory_image, wield_image, ttsign)]. Like the register_sign() function, this is also an
|
||||
all-in-one sign creation function. With this function you can designate what textures to use, and give them a specified
|
||||
color. This function follows the same naming conventions.
|
||||
|
||||
If you wish to override / recreate one of the predefined signs, you may also do that. The reregister_sign() and
|
||||
reregister_sign_custom() functions will replace an existing sign's definition with a new one. Caution, ONLY use this on
|
||||
existing signs. If the sign doesn't exist, use the regular register_sign* functions.
|
||||
|
||||
--- What the parameters mean, and what they do:
|
||||
|
||||
* modname: optional (pass "" or "false" to ignore), for using mcl_signs with other mods to allow the creation of a sign
|
||||
from the mod's wood (if installed). Use this to prevent failures of the specific mod is not installed that has the needed
|
||||
information (textures, wood, etc.) Setting this is important, because it prevents items from being registered if the
|
||||
mod in not installed.
|
||||
|
||||
* tiles: the texture file to use for the sign's node.
|
||||
|
||||
* color: color the texture file to use with this color. Use white (#FFFFFF) to negate the color, and just use the
|
||||
texture as is.
|
||||
|
||||
* inventory_image: the texture file to use for the sign's display in inventory.
|
||||
|
||||
* wield_image: the texture file to use for the sign's weilded (in hand) object.
|
||||
|
||||
* _name: the sign's name suffix, such as "_dark" or "_sprucewood", etc., appended to "wall_sign" or "standing_sign"
|
||||
|
||||
* ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign. ttsign stands
|
||||
for translated tooltip sign.
|
||||
|
||||
* wood_item_string: example: "mcl_core:wood", "mcl_core:sprucewood" or "mymod:mywood". This is used when defining the
|
||||
recipe for the sign.
|
||||
|
||||
--- Other Functions of Importance:
|
||||
|
||||
* register_dye [mcl_signs.register_dye (modname, item_name, color_code)] -- this registers a new dye that the sign knows
|
||||
about so that the player can color their signs with the dye.
|
||||
Parameters:
|
||||
modname: your mod / module's name. make sure to use this for compatibility.
|
||||
item_name: the item_string of the dye to register.
|
||||
color_code: the hex code for the color to make the lettering. Also called HTML color code. Ex. "#FFFFFF" is white.
|
||||
|
||||
* register_sign_craft [mcl_signs.register_sign_craft(modname, wood_item_string, _name)] -- this is what creates the
|
||||
recipes for the sign, and makes the sign "burnable". Typically called right after the register_sign* functions.
|
||||
Parameters:
|
||||
_name: MUST be the same name as used for the sign. So, if your sign _name is "_sprucewood" then this should be too.
|
||||
wood_item_string: the item_string of the wood to use for the sign's recipe. Example: "mcl_core:wood" (default oak).
|
||||
modname: like with the other functions that has this parameter, used to make sure that nothing breaks.
|
||||
|
||||
* make_lbm() [mcl_signs.make_lbm()] -- This innocuous function is very important. This is the function that makes the
|
||||
signs work after reloading the game. This function is the last to be called in your sign creation work flow. Note, you
|
||||
do not need to call this function after every definition, just at the end of the last definition.
|
||||
(See Example WorkFlow below.)
|
||||
|
||||
--- Example Workflow for sign creation.
|
||||
|
||||
* these are, at the time of writing, a selection of the actual signs' definitions. Note the functions called, and when.
|
||||
|
||||
-- ---------------------------- --
|
||||
-- Register Signs for use. --
|
||||
-- ---------------------------- --
|
||||
|
||||
-- sprucewood Sign
|
||||
mcl_signs.register_sign_custom("mcl_core", "_sprucewood",
|
||||
"mcl_signs_sign_dark.png","#ffffff", "default_sign_dark.png",
|
||||
"default_sign_dark.png", "Spruce Sign"
|
||||
)
|
||||
mcl_signs.register_sign_craft("mcl_core", "mcl_core:sprucewood", "_sprucewood")
|
||||
|
||||
-- darkwood Sign
|
||||
mcl_signs.register_sign_custom("mcl_core", "_darkwood",
|
||||
"mcl_signs_sign_greyscale.png","#856443", "default_sign_greyscale.png",
|
||||
"default_sign_greyscale.png", "Dark Oak Sign"
|
||||
)
|
||||
mcl_signs.register_sign_craft("mcl_core", "mcl_core:darkwood", "_darkwood")
|
||||
|
||||
-- acaciawood Sign
|
||||
mcl_signs.register_sign("mcl_core", "#ea7479", "_acaciawood", "Acacia Sign")
|
||||
mcl_signs.register_sign_craft("mcl_core", "mcl_core:acaciawood", "_acaciawood")
|
||||
|
||||
-- junglewood Sign
|
||||
mcl_signs.register_sign("mcl_core", "#866249", "_junglewood", "Jungle Sign")
|
||||
mcl_signs.register_sign_craft("mcl_core", "mcl_core:junglewood", "_junglewood")
|
||||
|
||||
-- Register the LBMs for the created signs.
|
||||
mcl_signs.make_lbm()
|
||||
|
||||
--- -----------------------------------------------------------------------------
|
||||
|
||||
* If you wish to use a recipe other than the standard sign recipe, you will need to define your own recipe. In doing so,
|
||||
use this output line:
|
||||
output = "mcl_signs:wall_sign" .. _name .. " 3",
|
||||
where _name is the same string that you have used throughout your sign's workflow. That way, when players make the recipe,
|
||||
they get your sign (x3).
|
||||
|
||||
--- Future landmarks on the horizon for the Signs API:
|
||||
|
||||
* Once the forthcoming Hanging Signs are in Minecraft, and we implement the code for them in here, hanging signs will
|
||||
automatically exist as part of the signs' package. You won't have to change any of your code, it'll just be more
|
||||
functional. :)
|
||||
|
||||
* if you have suggestions, comments, etc., please contact me on MineClone 2's Discord server.
|
||||
|
||||
And that... is all there is to it!
|
||||
|
||||
-- written by Michieal.
|
|
@ -1,517 +1,31 @@
|
|||
---
|
||||
--- Generated by EmmyLua.
|
||||
--- Created by Michieal (FaerRaven).
|
||||
--- DateTime: 10/14/22 4:05 PM
|
||||
---
|
||||
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
-- Signs API
|
||||
dofile(modpath .. "/signs_api.lua")
|
||||
|
||||
-- LOCALIZATION
|
||||
local S = minetest.get_translator(modname)
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
local table = table
|
||||
|
||||
-- Load the characters map (characters.txt)
|
||||
--[[ File format of characters.txt:
|
||||
It's an UTF-8 encoded text file that contains metadata for all supported characters. It contains a sequence of info blocks, one for each character. Each info block is made out of 3 lines:
|
||||
Line 1: The literal UTF-8 encoded character
|
||||
Line 2: Name of the texture file for this character minus the “.png” suffix; found in the “textures/” sub-directory
|
||||
Line 3: Currently ignored. Previously this was for the character width in pixels
|
||||
|
||||
After line 3, another info block may follow. This repeats until the end of the file.
|
||||
|
||||
All character files must be 5 or 6 pixels wide (5 pixels are preferred)
|
||||
]]
|
||||
|
||||
local chars_file = io.open(modpath.."/characters.txt", "r")
|
||||
-- FIXME: Support more characters (many characters are missing). Currently ASCII and Latin-1 Supplement are supported.
|
||||
local charmap = {}
|
||||
if not chars_file then
|
||||
minetest.log("error", "[mcl_signs] : character map file not found")
|
||||
else
|
||||
while true do
|
||||
local char = chars_file:read("*l")
|
||||
if char == nil then
|
||||
break
|
||||
end
|
||||
local img = chars_file:read("*l")
|
||||
chars_file:read("*l")
|
||||
charmap[char] = img
|
||||
end
|
||||
end
|
||||
|
||||
-- CONSTANTS
|
||||
local SIGN_WIDTH = 115
|
||||
|
||||
local LINE_LENGTH = 15
|
||||
local NUMBER_OF_LINES = 4
|
||||
|
||||
local LINE_HEIGHT = 14
|
||||
local CHAR_WIDTH = 5
|
||||
|
||||
|
||||
-- Helper functions
|
||||
local function round(num, idp)
|
||||
local mult = 10^(idp or 0)
|
||||
return math.floor(num * mult + 0.5) / mult
|
||||
end
|
||||
|
||||
local function string_to_array(str)
|
||||
local tab = {}
|
||||
for i=1,string.len(str) do
|
||||
table.insert(tab, string.sub(str, i,i))
|
||||
end
|
||||
return tab
|
||||
end
|
||||
|
||||
local function string_to_line_array(str)
|
||||
local tab = {}
|
||||
local current = 1
|
||||
local linechar = 1
|
||||
tab[1] = ""
|
||||
for _,char in ipairs(string_to_array(str)) do
|
||||
-- New line
|
||||
if char == "\n" then
|
||||
current = current + 1
|
||||
tab[current] = ""
|
||||
linechar = 1
|
||||
else
|
||||
tab[current] = tab[current]..char
|
||||
linechar = linechar + 1
|
||||
end
|
||||
end
|
||||
return tab
|
||||
end
|
||||
|
||||
local function create_lines(text)
|
||||
local line_num = 1
|
||||
local tab = {}
|
||||
for _, line in ipairs(string_to_line_array(text)) do
|
||||
if line_num > NUMBER_OF_LINES then
|
||||
break
|
||||
end
|
||||
table.insert(tab, line)
|
||||
line_num = line_num + 1
|
||||
end
|
||||
return tab
|
||||
end
|
||||
|
||||
local function generate_line(s, ypos)
|
||||
local i = 1
|
||||
local parsed = {}
|
||||
local width = 0
|
||||
local chars = 0
|
||||
local printed_char_width = CHAR_WIDTH + 1
|
||||
while chars < LINE_LENGTH and i <= #s do
|
||||
local file
|
||||
-- Get and render character
|
||||
if charmap[s:sub(i, i)] then
|
||||
file = charmap[s:sub(i, i)]
|
||||
i = i + 1
|
||||
elseif i < #s and charmap[s:sub(i, i + 1)] then
|
||||
file = charmap[s:sub(i, i + 1)]
|
||||
i = i + 2
|
||||
else
|
||||
-- No character image found.
|
||||
-- Use replacement character:
|
||||
file = "_rc"
|
||||
i = i + 1
|
||||
minetest.log("verbose", "[mcl_signs] Unknown symbol in '"..s.."' at "..i)
|
||||
end
|
||||
if file then
|
||||
width = width + printed_char_width
|
||||
table.insert(parsed, file)
|
||||
chars = chars + 1
|
||||
end
|
||||
end
|
||||
width = width - 1
|
||||
|
||||
local texture = ""
|
||||
local xpos = math.floor((SIGN_WIDTH - width) / 2)
|
||||
for i = 1, #parsed do
|
||||
texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png"
|
||||
xpos = xpos + printed_char_width
|
||||
end
|
||||
return texture
|
||||
end
|
||||
|
||||
local function generate_texture(lines, signnodename)
|
||||
local texture = "[combine:"..SIGN_WIDTH.."x"..SIGN_WIDTH
|
||||
local ypos
|
||||
if signnodename == "mcl_signs:wall_sign" then
|
||||
ypos = 30
|
||||
else
|
||||
ypos = 0
|
||||
end
|
||||
for i = 1, #lines do
|
||||
texture = texture..generate_line(lines[i], ypos)
|
||||
ypos = ypos + LINE_HEIGHT
|
||||
end
|
||||
return texture
|
||||
end
|
||||
|
||||
local n = 23/56 - 1/128
|
||||
|
||||
local signtext_info_wall = {
|
||||
{delta = {x = 0, y = 0, z = n}, yaw = 0},
|
||||
{delta = {x = n, y = 0, z = 0}, yaw = math.pi / -2},
|
||||
{delta = {x = 0, y = 0, z = -n}, yaw = math.pi},
|
||||
{delta = {x = -n, y = 0, z = 0}, yaw = math.pi / 2},
|
||||
}
|
||||
|
||||
local signtext_info_standing = {}
|
||||
|
||||
local m = -1/16 + 1/64
|
||||
|
||||
for rot=0, 15 do
|
||||
local yaw = math.pi*2 - (((math.pi*2) / 16) * rot)
|
||||
local delta = vector.multiply(minetest.yaw_to_dir(yaw), m)
|
||||
-- Offset because sign is a bit above node boundaries
|
||||
delta.y = delta.y + 2/28
|
||||
table.insert(signtext_info_standing, { delta = delta, yaw = yaw })
|
||||
end
|
||||
|
||||
local function get_rotation_level(facedir, nodename)
|
||||
local rl = facedir * 4
|
||||
if nodename == "mcl_signs:standing_sign22_5" then
|
||||
rl = rl + 1
|
||||
elseif nodename == "mcl_signs:standing_sign45" then
|
||||
rl = rl + 2
|
||||
elseif nodename == "mcl_signs:standing_sign67_5" then
|
||||
rl = rl + 3
|
||||
end
|
||||
return rl
|
||||
end
|
||||
|
||||
local function get_wall_signtext_info(param2, nodename)
|
||||
local dir = minetest.wallmounted_to_dir(param2)
|
||||
if dir.x > 0 then
|
||||
return 2
|
||||
elseif dir.z > 0 then
|
||||
return 1
|
||||
elseif dir.x < 0 then
|
||||
return 4
|
||||
else
|
||||
return 3
|
||||
end
|
||||
end
|
||||
|
||||
local sign_groups = {handy=1,axey=1, deco_block=1, material_wood=1, attached_node=1, dig_by_piston=1, flammable=-1}
|
||||
|
||||
local function destruct_sign(pos)
|
||||
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
for _, v in ipairs(objects) do
|
||||
local ent = v:get_luaentity()
|
||||
if ent and ent.name == "mcl_signs:text" then
|
||||
v:remove()
|
||||
end
|
||||
end
|
||||
local players = minetest.get_connected_players()
|
||||
for p=1, #players do
|
||||
if vector.distance(players[p]:get_pos(), pos) <= 30 then
|
||||
minetest.close_formspec(players[p]:get_player_name(), "mcl_signs:set_text_"..pos.x.."_"..pos.y.."_"..pos.z)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function update_sign(pos, fields, sender, force_remove)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not meta then
|
||||
return
|
||||
end
|
||||
local text = meta:get_string("text")
|
||||
if fields and (text == "" and fields.text) then
|
||||
meta:set_string("text", fields.text)
|
||||
text = fields.text
|
||||
end
|
||||
if text == nil then
|
||||
text = ""
|
||||
end
|
||||
|
||||
local sign_info
|
||||
local n = minetest.get_node(pos)
|
||||
local nn = n.name
|
||||
if nn == "mcl_signs:standing_sign" or nn == "mcl_signs:standing_sign22_5" or nn == "mcl_signs:standing_sign45" or nn == "mcl_signs:standing_sign67_5" then
|
||||
sign_info = signtext_info_standing[get_rotation_level(n.param2, nn) + 1]
|
||||
elseif nn == "mcl_signs:wall_sign" then
|
||||
sign_info = signtext_info_wall[get_wall_signtext_info(n.param2)]
|
||||
end
|
||||
if sign_info == nil then
|
||||
minetest.log("error", "[mcl_signs] Missing sign_info!")
|
||||
return
|
||||
end
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
local text_entity
|
||||
for _, v in ipairs(objects) do
|
||||
local ent = v:get_luaentity()
|
||||
if ent and ent.name == "mcl_signs:text" then
|
||||
if force_remove then
|
||||
v:remove()
|
||||
else
|
||||
text_entity = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not text_entity then
|
||||
text_entity = minetest.add_entity({
|
||||
x = pos.x + sign_info.delta.x,
|
||||
y = pos.y + sign_info.delta.y,
|
||||
z = pos.z + sign_info.delta.z}, "mcl_signs:text")
|
||||
end
|
||||
text_entity:get_luaentity()._signnodename = nn
|
||||
text_entity:set_properties({textures={generate_texture(create_lines(text), nn)}})
|
||||
|
||||
text_entity:set_yaw(sign_info.yaw)
|
||||
end
|
||||
|
||||
local function show_formspec(player, pos)
|
||||
minetest.show_formspec(
|
||||
player:get_player_name(),
|
||||
"mcl_signs:set_text_"..pos.x.."_"..pos.y.."_"..pos.z,
|
||||
"size[6,3]textarea[0.25,0.25;6,1.5;text;"..F(S("Enter sign text:"))..";]label[0,1.5;"..F(S("Maximum line length: 15")).."\n"..F(S("Maximum lines: 4")).."]button_exit[0,2.5;6,1;submit;"..F(S("Done")).."]"
|
||||
)
|
||||
end
|
||||
|
||||
-- HANDLE THE FORMSPEC CALLBACK
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname:find("mcl_signs:set_text_") == 1 then
|
||||
local x, y, z = formname:match("mcl_signs:set_text_(.-)_(.-)_(.*)")
|
||||
local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
if not pos or not pos.x or not pos.y or not pos.z then return end
|
||||
update_sign(pos, fields, player)
|
||||
local pos = { x = tonumber(x), y = tonumber(y), z = tonumber(z) }
|
||||
if not pos or not pos.x or not pos.y or not pos.z then
|
||||
return
|
||||
end
|
||||
mcl_signs:update_sign(pos, fields, player)
|
||||
end
|
||||
end)
|
||||
|
||||
local node_sounds
|
||||
if minetest.get_modpath("mcl_sounds") then
|
||||
node_sounds = mcl_sounds.node_sound_wood_defaults()
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_signs:wall_sign", {
|
||||
description = S("Sign"),
|
||||
_tt_help = S("Can be written"),
|
||||
_doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."),
|
||||
_doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again."),
|
||||
inventory_image = "default_sign.png",
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
wield_image = "default_sign.png",
|
||||
node_placement_prediction = "",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "wallmounted",
|
||||
drawtype = "mesh",
|
||||
mesh = "mcl_signs_signonwallmount.obj",
|
||||
selection_box = {type = "wallmounted", wall_side = {-0.5, -7/28, -0.5, -23/56, 7/28, 0.5}},
|
||||
tiles = {"mcl_signs_sign.png"},
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
groups = sign_groups,
|
||||
stack_max = 16,
|
||||
sounds = node_sounds,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local above = pointed_thing.above
|
||||
local under = pointed_thing.under
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node_under = minetest.get_node(under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
|
||||
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local dir = vector.subtract(under, above)
|
||||
|
||||
-- Only build when it's legal
|
||||
local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
|
||||
if not abovenodedef or abovenodedef.buildable_to == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
|
||||
--local placer_pos = placer:get_pos()
|
||||
|
||||
local fdir = minetest.dir_to_facedir(dir)
|
||||
|
||||
local sign_info
|
||||
local nodeitem = ItemStack(itemstack)
|
||||
-- Ceiling
|
||||
if wdir == 0 then
|
||||
--how would you add sign to ceiling?
|
||||
return itemstack
|
||||
-- Floor
|
||||
elseif wdir == 1 then
|
||||
-- Standing sign
|
||||
|
||||
-- Determine the sign rotation based on player's yaw
|
||||
local yaw = math.pi*2 - placer:get_look_horizontal()
|
||||
|
||||
-- Select one of 16 possible rotations (0-15)
|
||||
local rotation_level = round((yaw / (math.pi*2)) * 16)
|
||||
|
||||
if rotation_level > 15 then
|
||||
rotation_level = 0
|
||||
elseif rotation_level < 0 then
|
||||
rotation_level = 15
|
||||
end
|
||||
|
||||
-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
|
||||
if rotation_level % 4 == 0 then
|
||||
nodeitem:set_name("mcl_signs:standing_sign")
|
||||
elseif rotation_level % 4 == 1 then
|
||||
nodeitem:set_name("mcl_signs:standing_sign22_5")
|
||||
elseif rotation_level % 4 == 2 then
|
||||
nodeitem:set_name("mcl_signs:standing_sign45")
|
||||
elseif rotation_level % 4 == 3 then
|
||||
nodeitem:set_name("mcl_signs:standing_sign67_5")
|
||||
end
|
||||
fdir = math.floor(rotation_level / 4)
|
||||
|
||||
-- Place the node!
|
||||
local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
|
||||
if not success then
|
||||
return itemstack
|
||||
end
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
sign_info = signtext_info_standing[rotation_level + 1]
|
||||
-- Side
|
||||
else
|
||||
-- Wall sign
|
||||
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
|
||||
if not success then
|
||||
return itemstack
|
||||
end
|
||||
sign_info = signtext_info_wall[fdir + 1]
|
||||
end
|
||||
|
||||
-- Determine spawn position of entity
|
||||
local place_pos
|
||||
if minetest.registered_nodes[node_under.name].buildable_to then
|
||||
place_pos = under
|
||||
else
|
||||
place_pos = above
|
||||
end
|
||||
|
||||
local text_entity = minetest.add_entity({
|
||||
x = place_pos.x + sign_info.delta.x,
|
||||
y = place_pos.y + sign_info.delta.y,
|
||||
z = place_pos.z + sign_info.delta.z}, "mcl_signs:text")
|
||||
text_entity:set_yaw(sign_info.yaw)
|
||||
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
|
||||
|
||||
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos}, true)
|
||||
|
||||
show_formspec(placer, place_pos)
|
||||
return itemstack
|
||||
end,
|
||||
on_destruct = destruct_sign,
|
||||
on_punch = function(pos, node, puncher)
|
||||
update_sign(pos)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
local r = screwdriver.rotate.wallmounted(pos, node, mode)
|
||||
node.param2 = r
|
||||
minetest.swap_node(pos, node)
|
||||
update_sign(pos, nil, nil, true)
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
_mcl_hardness = 1,
|
||||
_mcl_blast_resistance = 1,
|
||||
})
|
||||
|
||||
-- Standing sign nodes.
|
||||
-- 4 rotations at 0°, 22.5°, 45° and 67.5°.
|
||||
-- These are 4 out of 16 possible rotations.
|
||||
-- With facedir the remaining 12 rotations are constructed.
|
||||
|
||||
-- 0°
|
||||
local ssign = {
|
||||
paramtype = "light",
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
paramtype2 = "facedir",
|
||||
drawtype = "mesh",
|
||||
mesh = "mcl_signs_sign.obj",
|
||||
selection_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2}},
|
||||
tiles = {"mcl_signs_sign.png"},
|
||||
groups = sign_groups,
|
||||
drop = "mcl_signs:wall_sign",
|
||||
stack_max = 16,
|
||||
sounds = node_sounds,
|
||||
|
||||
on_destruct = destruct_sign,
|
||||
on_punch = function(pos, node, puncher)
|
||||
update_sign(pos)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
node.name = "mcl_signs:standing_sign22_5"
|
||||
minetest.swap_node(pos, node)
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
update_sign(pos, nil, nil, true)
|
||||
return true
|
||||
end,
|
||||
|
||||
_mcl_hardness = 1,
|
||||
_mcl_blast_resistance = 1,
|
||||
}
|
||||
|
||||
minetest.register_node("mcl_signs:standing_sign", ssign)
|
||||
|
||||
-- 22.5°
|
||||
local ssign22_5 = table.copy(ssign)
|
||||
ssign22_5.mesh = "mcl_signs_sign22.5.obj"
|
||||
ssign22_5.on_rotate = function(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
node.name = "mcl_signs:standing_sign45"
|
||||
minetest.swap_node(pos, node)
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
update_sign(pos, nil, nil, true)
|
||||
return true
|
||||
end
|
||||
minetest.register_node("mcl_signs:standing_sign22_5", ssign22_5)
|
||||
|
||||
-- 45°
|
||||
local ssign45 = table.copy(ssign)
|
||||
ssign45.mesh = "mcl_signs_sign45.obj"
|
||||
ssign45.on_rotate = function(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
node.name = "mcl_signs:standing_sign67_5"
|
||||
minetest.swap_node(pos, node)
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
update_sign(pos, nil, nil, true)
|
||||
return true
|
||||
end
|
||||
minetest.register_node("mcl_signs:standing_sign45", ssign45)
|
||||
|
||||
-- 67.5°
|
||||
local ssign67_5 = table.copy(ssign)
|
||||
ssign67_5.mesh = "mcl_signs_sign67.5.obj"
|
||||
ssign67_5.on_rotate = function(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
node.name = "mcl_signs:standing_sign"
|
||||
node.param2 = (node.param2 + 1) % 4
|
||||
minetest.swap_node(pos, node)
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
update_sign(pos, nil, nil, true)
|
||||
return true
|
||||
end
|
||||
minetest.register_node("mcl_signs:standing_sign67_5", ssign67_5)
|
||||
|
||||
-- This defines the text entity for the lettering of the sign.
|
||||
-- FIXME: Prevent entity destruction by /clearobjects
|
||||
minetest.register_entity("mcl_signs:text", {
|
||||
pointable = false,
|
||||
|
@ -523,58 +37,103 @@ minetest.register_entity("mcl_signs:text", {
|
|||
_signnodename = nil, -- node name of sign node to which the text belongs
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
|
||||
local meta = minetest.get_meta(self.object:get_pos())
|
||||
local text = meta:get_string("text")
|
||||
local text_color = meta:get_string("mcl_signs:text_color")
|
||||
local glowing_sign = meta:get_string("mcl_signs:glowing_sign")
|
||||
if staticdata and staticdata ~= "" then
|
||||
local des = minetest.deserialize(staticdata)
|
||||
if des then
|
||||
self._signnodename = des._signnodename
|
||||
if des._text_color ~= nil and des._text_color ~= "" then
|
||||
self.text_color = des._text_color
|
||||
end
|
||||
if des._glowing_sign ~= nil and des._glowing_sign ~= "" then
|
||||
self.glowing_sign = des._glowing_sign
|
||||
end
|
||||
end
|
||||
local meta = minetest.get_meta(self.object:get_pos())
|
||||
local text = meta:get_string("text")
|
||||
end
|
||||
|
||||
if text_color == "" or text_color == nil then
|
||||
text_color = "#000000" -- default to black text.
|
||||
meta:set_string("mcl_signs:text_color", text_color)
|
||||
end
|
||||
|
||||
if glowing_sign == "" or glowing_sign == nil then
|
||||
glowing_sign = "false" -- default to not glowing.
|
||||
meta:set_string("mcl_signs:glowing_sign", glowing_sign)
|
||||
end
|
||||
|
||||
self.object:set_properties({
|
||||
textures={generate_texture(create_lines(text), self._signnodename)},
|
||||
textures = { mcl_signs:create_lettering(text, self._signnodename, text_color) },
|
||||
})
|
||||
if glowing_sign == "true" then
|
||||
self.object:set_properties({
|
||||
glow = 6, --sign_glow,
|
||||
})
|
||||
end
|
||||
|
||||
self.object:set_armor_groups({ immortal = 1 })
|
||||
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
local out = { _signnodename = self._signnodename }
|
||||
local out = {
|
||||
_signnodename = self._signnodename,
|
||||
}
|
||||
return minetest.serialize(out)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_signs:wall_sign",
|
||||
burntime = 10,
|
||||
})
|
||||
-- Build the signs x,y,z & rotations so that they work. (IE, do not remove!)
|
||||
mcl_signs.build_signs_info()
|
||||
|
||||
if minetest.get_modpath("mcl_core") then
|
||||
minetest.register_craft({
|
||||
output = "mcl_signs:wall_sign 3",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "mcl_core:stick", ""},
|
||||
}
|
||||
})
|
||||
end
|
||||
-- ---------------------------- --
|
||||
-- Register Signs for use. --
|
||||
-- ---------------------------- --
|
||||
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign")
|
||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5")
|
||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45")
|
||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5")
|
||||
end
|
||||
-- Standard (original) Sign
|
||||
mcl_signs.register_sign("mcl_core", "#ffffff", "", "Sign")
|
||||
mcl_signs.register_sign_craft("mcl_core", "mcl_core:wood", "")
|
||||
|
||||
-- birchwood Sign "#d5cb8d" / "#ffdba7"
|
||||
mcl_signs.register_sign_custom("mcl_core", "_birchwood",
|
||||
"mcl_signs_sign_greyscale.png","#ffdba7", "default_sign_greyscale.png",
|
||||
"default_sign_greyscale.png", "Birch Sign"
|
||||
)
|
||||
mcl_signs.register_sign_craft("mcl_core", "mcl_core:birchwood", "_birchwood")
|
||||
|
||||
-- sprucewood Sign
|
||||
mcl_signs.register_sign_custom("mcl_core", "_sprucewood",
|
||||
"mcl_signs_sign_dark.png","#ffffff", "default_sign_dark.png",
|
||||
"default_sign_dark.png", "Spruce Sign"
|
||||
)
|
||||
mcl_signs.register_sign_craft("mcl_core", "mcl_core:sprucewood", "_sprucewood")
|
||||
|
||||
-- darkwood Sign "#291f1a" / "#856443"
|
||||
mcl_signs.register_sign_custom("mcl_core", "_darkwood",
|
||||
"mcl_signs_sign_greyscale.png","#856443", "default_sign_greyscale.png",
|
||||
"default_sign_greyscale.png", "Dark Oak Sign"
|
||||
)
|
||||
mcl_signs.register_sign_craft("mcl_core", "mcl_core:darkwood", "_darkwood")
|
||||
|
||||
-- junglewood Sign
|
||||
mcl_signs.register_sign("mcl_core", "#866249", "_junglewood", "Jungle Sign")
|
||||
mcl_signs.register_sign_craft("mcl_core", "mcl_core:junglewood", "_junglewood")
|
||||
|
||||
-- acaciawood Sign "b8693d"
|
||||
mcl_signs.register_sign("mcl_core", "#ea7479", "_acaciawood", "Acacia Sign")
|
||||
mcl_signs.register_sign_craft("mcl_core", "mcl_core:acaciawood", "_acaciawood")
|
||||
|
||||
-- mangrove_wood Sign "#c7545c"
|
||||
mcl_signs.register_sign("mcl_core", "#b8693d", "_mangrove_wood", "Mangrove Sign")
|
||||
mcl_signs.register_sign_craft("mcl_core", "mcl_core:mangrove_wood", "_mangrove_wood")
|
||||
|
||||
-- Register the LBMs for the created signs.
|
||||
mcl_signs.make_lbm()
|
||||
|
||||
-- really ancient compatibility.
|
||||
minetest.register_alias("signs:sign_wall", "mcl_signs:wall_sign")
|
||||
minetest.register_alias("signs:sign_yard", "mcl_signs:standing_sign")
|
||||
|
||||
minetest.register_lbm({
|
||||
name = "mcl_signs:respawn_entities",
|
||||
label = "Respawn sign text entities",
|
||||
run_at_every_load = true,
|
||||
nodenames = { "mcl_signs:wall_sign", "mcl_signs:standing_sign", "mcl_signs:standing_sign22_5", "mcl_signs:standing_sign45", "mcl_signs:standing_sign67_5" },
|
||||
action = function(pos, node)
|
||||
update_sign(pos)
|
||||
end,
|
||||
})
|
||||
minetest.register_alias("mcl_signs:wall_sign_dark", "mcl_signs:wall_sign_sprucewood")
|
||||
minetest.register_alias("mcl_signs:standing_sign_dark", "mcl_signs:standing_sign_sprucewood")
|
||||
|
|
|
@ -1,7 +1,7 @@
|
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# textdomain: mcl_signs
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Sign=
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Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.=
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After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again.=
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After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow.=
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Enter sign text:=
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Maximum line length: 15=
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Maximum lines: 4=
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name = mcl_signs
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optional_depends = mcl_sounds, mcl_core, doc
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description = New and Improved signs - can be colored and made to glow.
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depends = mcl_core, mcl_sounds, mcl_dye, mcl_colors
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optional_depends = doc
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mods/ITEMS/mcl_signs/signs_api.lua
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