Enable concurrent pathing so pathing orders aren't queued
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@ -2607,8 +2607,9 @@ local function check_gowp(self,dtime)
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-- 0.1 is optimal.
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-- 0.1 is optimal.
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--less frequently = villager will get sent back after passing a point.
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--less frequently = villager will get sent back after passing a point.
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--more frequently = villager will fail points they shouldn't they just didn't get there yet
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--more frequently = villager will fail points they shouldn't they just didn't get there yet
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if gowp_etime < 0.1 then return end
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gowp_etime = 0
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--if gowp_etime < 0.05 then return end
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--gowp_etime = 0
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local p = self.object:get_pos()
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local p = self.object:get_pos()
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-- no destination
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-- no destination
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@ -3466,11 +3467,11 @@ function mcl_mobs:gopath(self,target,callback_arrived)
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mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
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mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
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end
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end
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if os.time() - gopath_last < 5 then
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--if os.time() - gopath_last < 5 then
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mcl_log("Not ready to path yet")
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-- mcl_log("Not ready to path yet")
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return
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-- return
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end
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--end
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gopath_last = os.time()
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--gopath_last = os.time()
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self.order = nil
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self.order = nil
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