Make clocks work in itemframes
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74e3c6555d
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2c5eca3999
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@ -92,10 +92,12 @@ minetest.register_globalstep(function(dtime)
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force_clock_update_timer = 0
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force_clock_update_timer = 0
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mcl_clock.old_time = now
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mcl_clock.old_time = now
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mcl_clock.random_frame = random_frame
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for p, player in pairs(minetest.get_connected_players()) do
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for p, player in pairs(minetest.get_connected_players()) do
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for s, stack in pairs(player:get_inventory():get_list("main")) do
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for s, stack in pairs(player:get_inventory():get_list("main")) do
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local dim = mcl_worlds.pos_to_dimension(player:get_pos())
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local dim = mcl_worlds.pos_to_dimension(player:get_pos())
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local frame
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local frame
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-- Clocks do not work in certain zones
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-- Clocks do not work in certain zones
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if not mcl_worlds.clock_works(player:get_pos()) then
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if not mcl_worlds.clock_works(player:get_pos()) then
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@ -103,6 +105,7 @@ minetest.register_globalstep(function(dtime)
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else
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else
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frame = now
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frame = now
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end
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end
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local count = stack:get_count()
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local count = stack:get_count()
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if stack:get_name() == mcl_clock.stereotype then
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if stack:get_name() == mcl_clock.stereotype then
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..frame.." "..count)
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..frame.." "..count)
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@ -148,6 +148,21 @@ minetest.register_node("mcl_itemframes:item_frame",{
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groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
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groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
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sounds = mcl_sounds.node_sound_defaults(),
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sounds = mcl_sounds.node_sound_defaults(),
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node_placement_prediction = "",
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node_placement_prediction = "",
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on_timer = function(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack("main", 1)
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local itemname = stack:get_name()
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if minetest.get_item_group(itemname, "clock") > 0 then
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local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
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if itemname ~= new_name then
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stack:set_name(new_name)
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inv:set_stack("main", 1, stack)
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local node = minetest.get_node(pos)
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update_item_entity(pos, node, node.param2)
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end
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minetest.get_node_timer(pos):start(1.0)
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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return itemstack
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return itemstack
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@ -188,9 +203,13 @@ minetest.register_node("mcl_itemframes:item_frame",{
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end
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end
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local put_itemstack = ItemStack(itemstack)
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local put_itemstack = ItemStack(itemstack)
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put_itemstack:set_count(1)
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put_itemstack:set_count(1)
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if minetest.get_item_group(put_itemstack:get_name(), "compass") > 0 then
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local itemname = put_itemstack:get_name()
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if minetest.get_item_group(itemname, "compass") > 0 then
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put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
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put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
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end
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end
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if minetest.get_item_group(itemname, "clock") > 0 then
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minetest.get_node_timer(pos):start(1.0)
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end
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inv:set_stack("main", 1, put_itemstack)
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inv:set_stack("main", 1, put_itemstack)
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update_item_entity(pos, node)
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update_item_entity(pos, node)
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-- Add node infotext when item has been named
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-- Add node infotext when item has been named
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