Make them spawn at (somewhat) random positions
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@ -18,16 +18,21 @@ mcl_structures.register_structure("woodland_cabin",{
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modpath.."/schematics/mcl_structures_woodland_outpost.mts",
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modpath.."/schematics/mcl_structures_woodland_outpost.mts",
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},
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},
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after_place = function(p,def,pr)
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after_place = function(p,def,pr)
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local spawnon = {"mcl_deepslate:deepslate","mcl_wool:white_carpet","mcl_wool:white_carpet"}
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local spawnon = {"mcl_deepslate:deepslate","mcl_core:birchwood","mcl_wool:red_carpet","mcl_wool:brown_carpet"}
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for i=1,5 do
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local p1=vector.offset(p,-def.sidelen,-1,-def.sidelen)
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local vindicator = minetest.find_node_near(p,25,spawnon)
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local p2=vector.offset(p,def.sidelen,def.sidelen,def.sidelen)
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if vindicator then
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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minetest.add_entity(vindicator,"mobs_mc:vindicator")
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if sp and #sp > 0 then
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for i=1,5 do
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local pos = sp[pr:next(1,#sp)]
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if pos then
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minetest.add_entity(pos,"mobs_mc:vindicator")
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end
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end
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local pos = sp[pr:next(1,#sp)]
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if pos then
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minetest.add_entity(pos,"mobs_mc:evoker")
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end
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end
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end
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local evoker = minetest.find_node_near(p,25,spawnon)
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if evoker then
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minetest.add_entity(evoker,"mobs_mc:evoker")
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end
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end
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local parrot = minetest.find_node_near(p,25,{"mcl_heads:wither_skeleton"})
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local parrot = minetest.find_node_near(p,25,{"mcl_heads:wither_skeleton"})
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if parrot then
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if parrot then
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