code quality: combine add_velocity calls into one
This commit is contained in:
parent
368ffda75b
commit
2b5e3b5123
|
@ -344,7 +344,8 @@ minetest.register_globalstep(function(dtime)
|
||||||
-- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken
|
-- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken
|
||||||
-- this is far from ideal, but there's no good way to set_velocity on the player
|
-- this is far from ideal, but there's no good way to set_velocity on the player
|
||||||
player_vel = vector.multiply(player_vel, -0.4)
|
player_vel = vector.multiply(player_vel, -0.4)
|
||||||
player:add_velocity(player_vel)
|
new_vel = vector.add(new_vel, player_vel)
|
||||||
|
|
||||||
new_vel.y = new_vel.y - (200 / math.max(speed_mult, 2)) * dtime
|
new_vel.y = new_vel.y - (200 / math.max(speed_mult, 2)) * dtime
|
||||||
new_vel.y = new_vel.y - fall_speed * dtime
|
new_vel.y = new_vel.y - fall_speed * dtime
|
||||||
player:add_velocity(new_vel)
|
player:add_velocity(new_vel)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user