Add translation templates for 3 mods
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@ -1,3 +1,4 @@
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local S = minetest.get_translator("mcl_falling_nodes")
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local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
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local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
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local get_falling_depth = function(self)
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local get_falling_depth = function(self)
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@ -48,9 +49,9 @@ local deal_falling_damage = function(self, dtime)
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-- TODO: Reduce damage if wearing a helmet
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-- TODO: Reduce damage if wearing a helmet
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local msg
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local msg
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if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
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if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
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msg = "%s was smashed by a falling anvil."
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msg = S("%s was smashed by a falling anvil.")
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else
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else
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msg = "%s was smashed by a falling block."
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msg = S("%s was smashed by a falling block.")
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end
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end
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if dmes then
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if dmes then
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mcl_death_messages.player_damage(v, string.format(msg, v:get_player_name()))
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mcl_death_messages.player_damage(v, string.format(msg, v:get_player_name()))
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3
mods/ENTITIES/mcl_falling_nodes/locale/template.txt
Normal file
3
mods/ENTITIES/mcl_falling_nodes/locale/template.txt
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# textdomain: mcl_falling_nodes
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%s was smashed by a falling anvil.=
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%s was smashed by a falling block.=
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@ -1,2 +0,0 @@
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Armor = Panzerung
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%s: %d%% = %s: %d%%
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2
mods/HUD/hbarmor/locale/hbarmor.de.tr
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2
mods/HUD/hbarmor/locale/hbarmor.de.tr
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Armor=Panzerung
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%s: %d%%=%s: %d%%
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@ -1,4 +1,4 @@
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Armor = Armatura
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Armor=Armatura
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# Format string for displaying the armor. E.g. "Armor: 100%"
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# Format string for displaying the armor. E.g. "Armor: 100%"
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%s: %d%% =
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%s: %d%%=%s: %d%%
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@ -1,4 +1,4 @@
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Armor =
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Armor=
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# Format string for displaying the armor. E.g. "Armor: 100%"
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# Format string for displaying the armor. E.g. "Armor: 100%"
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%s: %d%% =
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%s: %d%%=
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49
mods/HUD/mcl_achievements/locale/template.txt
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49
mods/HUD/mcl_achievements/locale/template.txt
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# textdomain: mcl_achievements
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Aquire Hardware=
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Bake Bread=
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Benchmarking=
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Cow Tipper=
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Craft a bookshelf.=
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Craft a cake using wheat, sugar, milk and an egg.=
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Craft a crafting table from 4 wooden planks.=
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Craft a stone pickaxe using sticks and cobblestone.=
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Craft a wooden sword using wooden planks and sticks on a crafting table.=
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DIAMONDS!=
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Delicious Fish=
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Dispense With This=
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Eat a cooked porkchop.=
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Eat a cooked rabbit.=
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Get really desperate and eat rotten flesh.=
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Getting Wood=
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Getting an Upgrade=
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Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=
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Hot Topic=
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Into Fire=
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Into the Nether=
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Iron Belly=
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Librarian=
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Mine emerald ore.=
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On A Rail=
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Pick up a blaze rod from the floor.=
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Pick up a diamond from the floor.=
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Pick up a wood item from the ground.@nHint: Punch a tree trunk until it pops out as an item.=
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Pick up leather from the floor.@nHint: Cows and some other animals have a chance to drop leather, when killed.=
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Place a dispenser.=
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Place a flower pot.=
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Pork Chop=
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Pot Planter=
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Rabbit Season=
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Sniper Duel=
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Take a cooked fish from a furnace.@nHint: Use a fishing rod to catch a fish and cook it in a furnace.=
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Take an iron ingot from a furnace's output slot.@nHint: To smelt an iron ingot, put a fuel (like coal) and iron ore into a furnace.=
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The Haggler=
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The Lie=
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Time to Farm!=
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Time to Mine!=
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Time to Strike!=
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Travel by minecart for at least 1000 meters from your starting point in a single ride.=
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Use 8 cobblestones to craft a furnace.=
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Use a crafting table to craft a wooden hoe from wooden planks and sticks.=
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Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=
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Use obsidian and a fire starter to construct a Nether portal.=
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Use wheat to craft a bread.=
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