Added arm pitch control

This commit is contained in:
epCode 2020-12-20 14:42:45 -08:00
parent c5412dd2a7
commit 2b2e0914d4

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@ -26,6 +26,13 @@ minetest.register_globalstep(function(dtime)
-- controls head bone -- controls head bone
pitch = degrees(player:get_look_vertical()) * -1 pitch = degrees(player:get_look_vertical()) * -1
if controls.LMB or controls.RMB then
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
else
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
end
if controls.sneak then if controls.sneak then
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.40,0.35} then if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.40,0.35} then