Update with sounds, and turn on some potion items.
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@ -168,7 +168,9 @@ local function brewing_stand_timer(pos, elapsed)
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for i=1, inv:get_size("stand") do
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if brew_output[i] then
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minetest.sound_play("mcl_potions_bottle_fill", {pos=pos, gain=0.4, max_hear_range=16}, true)
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inv:set_stack("stand", i, brew_output[i])
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pos, gain=0.6, max_hear_range=16}, true)
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end
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end
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stand_timer = 0
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@ -8,7 +8,7 @@ minetest.register_craftitem("mcl_potions:fermented_spider_eye", {
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wield_image = "mcl_potions_spider_eye_fermented.png",
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inventory_image = "mcl_potions_spider_eye_fermented.png",
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1 },
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groups = { brewitem = 1, not_in_creative_inventory = 0, not_in_craft_guide = 0 },
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stack_max = 64,
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})
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