Fix endermen teleporting in the rain in the end per issue #1169.
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@ -242,6 +242,8 @@ mobs:register_mob("mobs_mc:enderman", {
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})
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})
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end
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end
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-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
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-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
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local dim = mcl_worlds.pos_to_dimension(enderpos)
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if dim == "overworld" then
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if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
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if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
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local damage = true
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local damage = true
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local enderpos = self.object:get_pos()
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local enderpos = self.object:get_pos()
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@ -272,6 +274,7 @@ mobs:register_mob("mobs_mc:enderman", {
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self:teleport(nil)
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self:teleport(nil)
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end
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end
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end
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end
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else return end
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-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
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-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
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if self.state == "attack" then
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if self.state == "attack" then
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--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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