Tweak mob death particles
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@ -495,6 +495,31 @@ local damage_effect = function(self, damage)
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end
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end
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mobs.death_effect = function(pos, collisionbox)
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local min, max
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if collisionbox then
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min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
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max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
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else
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min = { x = -0.5, y = 0, z = -0.5 }
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max = { x = 0.5, y = 0.5, z = 0.5 }
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end
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minetest.add_particlespawner({
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amount = 40,
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time = 0.1,
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minpos = vector.add(pos, min),
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maxpos = vector.add(pos, max),
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minvel = {x = -0.2, y = -0.1, z = -0.2},
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maxvel = {x = 0.2, y = 0.1, z = 0.2},
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minexptime = 0.5,
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maxexptime = 1.5,
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minsize = 0.5,
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maxsize = 1.5,
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texture = "tnt_smoke.png",
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})
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end
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local update_tag = function(self)
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self.object:set_properties({
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nametag = self.nametag,
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@ -629,6 +654,11 @@ local check_for_death = function(self, cause, cmi_cause)
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return true
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end
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local collisionbox
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if self.collisionbox then
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collisionbox = table.copy(self.collisionbox)
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end
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-- default death function and die animation (if defined)
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if self.animation
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and self.animation.die_start
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@ -656,6 +686,7 @@ local check_for_death = function(self, cause, cmi_cause)
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end
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self.object:remove()
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mobs.death_effect(pos)
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end, self)
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else
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@ -664,10 +695,9 @@ local check_for_death = function(self, cause, cmi_cause)
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end
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self.object:remove()
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mobs.death_effect(pos, collisionbox)
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end
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effect(pos, 20, "tnt_smoke.png")
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return true
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end
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@ -283,7 +283,9 @@ Along with the above mob registry settings we can also use custom functions to
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enhance mob functionality and have them do many interesting things:
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'on_die' a function that is called when the mob is killed the
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parameters are (self, pos)
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parameters are (self, pos). When this function is used,
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the death particles will be skipped on death. You can get
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them back by calling mobs:death_effect manually
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'on_rightclick' its same as in minetest.register_entity()
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'on_blast' is called when an explosion happens near mob when using TNT
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functions, parameters are (object, damage) and returns
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@ -410,6 +412,10 @@ This function spawns a mob as a child. The parameter mob_type is the
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entitystring of the new mob.
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This function returns the mob on success and nil otherwise.
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mobs:death_effect(pos, collisionbox)
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Create death particles at pos with the given collisionbox.
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Making Arrows
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-------------
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@ -81,6 +81,7 @@ mobs:register_mob("mobs_mc:creeper", {
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local r = math.random(1, #mobs_mc.items.music_discs)
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[r])
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end
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mobs.death_effect(pos, self.collisionbox)
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end,
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maxdrops = 2,
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drops = {
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@ -267,8 +267,8 @@ mobs:register_mob("mobs_mc:enderman", {
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self.state = ""
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else
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if self.attack then
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target = self.attack
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pos = target:get_pos()
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local target = self.attack
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local pos = target:get_pos()
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if pos ~= nil then
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if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
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self:teleport(target)
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@ -507,6 +507,7 @@ mobs:register_mob("mobs_mc:enderman", {
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if self._taken_node ~= nil and self._taken_node ~= "" then
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minetest.add_item(pos, self._taken_node)
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end
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mobs.death_effect(pos, self.collisionbox)
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end,
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do_punch = function(self, hitter, tflp, tool_caps, dir)
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-- damage from rain caused by itself so we don't want it to attack itself.
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@ -175,6 +175,8 @@ local horse = {
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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mobs.death_effect(pos, self.collisionbox)
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end,
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on_rightclick = function(self, clicker)
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@ -111,6 +111,7 @@ mobs:register_mob("mobs_mc:llama", {
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if self.driver then
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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mobs.death_effect(pos, self.collisionbox)
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end,
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@ -79,7 +79,7 @@ mobs:register_mob("mobs_mc:pig", {
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if self.driver then
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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mobs.death_effect(pos, self.collisionbox)
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end,
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on_rightclick = function(self, clicker)
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@ -128,6 +128,26 @@ mobs:register_mob("mobs_mc:snowman", {
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end,
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})
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local summon_particles = function(obj)
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local lua = obj:get_luaentity()
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local min = {x=lua.collisionbox[1], y=lua.collisionbox[2], z=lua.collisionbox[3]}
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local max = {x=lua.collisionbox[4], y=lua.collisionbox[5], z=lua.collisionbox[6]}
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local pos = obj:get_pos()
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minetest.add_particlespawner({
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amount = 60,
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time = 0.1,
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minpos = vector.add(pos, min),
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maxpos = vector.add(pos, max),
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minvel = {x = -0.1, y = -0.1, z = -0.1},
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maxvel = {x = 0.1, y = 0.1, z = 0.1},
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minexptime = 1.0,
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maxexptime = 2.0,
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minsize = 2.0,
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maxsize = 3.0,
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texture = "tnt_smoke.png",
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})
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end
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-- This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function
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-- of the node.
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-- This summons a snow golen when pos is next to a row of two snow blocks.
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@ -157,7 +177,10 @@ mobs_mc.tools.check_snow_golem_summon = function(pos)
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core.check_for_falling(pos)
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core.check_for_falling(b1)
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core.check_for_falling(b2)
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minetest.add_entity(place, "mobs_mc:snowman")
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local obj = minetest.add_entity(place, "mobs_mc:snowman")
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if obj then
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summon_particles(obj)
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end
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break
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end
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end
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@ -1053,6 +1053,7 @@ mobs:register_mob("mobs_mc:villager", {
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return_fields(player)
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end
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end
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mobs.death_effect(pos, self.collisionbox)
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end,
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})
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