Implement poison chance for poisonous food
This commit is contained in:
parent
4fb404bba5
commit
2861f11fb8
|
@ -25,14 +25,16 @@ end
|
||||||
-- food functions
|
-- food functions
|
||||||
local food = mcl_hunger.food
|
local food = mcl_hunger.food
|
||||||
|
|
||||||
function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, sound)
|
function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
|
||||||
food[name] = {}
|
food[name] = {}
|
||||||
food[name].saturation = hunger_change -- hunger points added
|
food[name].saturation = hunger_change -- hunger points added
|
||||||
food[name].replace = replace_with_item -- what item is given back after eating
|
food[name].replace = replace_with_item -- what item is given back after eating
|
||||||
food[name].poisontime = poisontime -- time its poisoning
|
food[name].poisontime = poisontime -- time it is poisoning. If this is set, this item is considered poisonous,
|
||||||
food[name].poison = poison -- poison damage per tick for poisonous food
|
-- otherwise the following poison/exhaust fields are ignored
|
||||||
food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
|
food[name].poison = poison -- poison damage per tick for poisonous food
|
||||||
food[name].sound = sound -- special sound that is played when eating
|
food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
|
||||||
|
food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled)
|
||||||
|
food[name].sound = sound -- special sound that is played when eating
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||||
|
@ -47,7 +49,7 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
|
||||||
def.saturation = hp_change
|
def.saturation = hp_change
|
||||||
def.replace = replace_with_item
|
def.replace = replace_with_item
|
||||||
end
|
end
|
||||||
local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.sound)
|
local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.poisonchance, def.sound)
|
||||||
return func(itemstack, user, pointed_thing)
|
return func(itemstack, user, pointed_thing)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -86,7 +88,9 @@ function mcl_hunger.stop_poison(player)
|
||||||
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
|
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, sound)
|
local poisonrandomizer = PseudoRandom(os.time())
|
||||||
|
|
||||||
|
function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
|
||||||
return function(itemstack, user, pointed_thing)
|
return function(itemstack, user, pointed_thing)
|
||||||
local itemname = itemstack:get_name()
|
local itemname = itemstack:get_name()
|
||||||
if itemstack:take_item() ~= nil and user ~= nil then
|
if itemstack:take_item() ~= nil and user ~= nil then
|
||||||
|
@ -167,11 +171,21 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
|
||||||
mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h)
|
mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h)
|
||||||
end
|
end
|
||||||
-- Poison
|
-- Poison
|
||||||
if poison then
|
if poisontime then
|
||||||
-- Set poison bar
|
local do_poison = false
|
||||||
hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
|
if poisonchance then
|
||||||
mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
|
if poisonrandomizer:next(0,100) < poisonchance then
|
||||||
poisonp(1, poisontime, 0, poison, exhaust, user)
|
do_poison = true
|
||||||
|
end
|
||||||
|
else
|
||||||
|
do_poison = true
|
||||||
|
end
|
||||||
|
if do_poison then
|
||||||
|
-- Set poison bar
|
||||||
|
hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
|
||||||
|
mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
|
||||||
|
poisonp(1, poisontime, 0, poison, exhaust, user)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--sound:eat
|
--sound:eat
|
||||||
|
@ -195,10 +209,10 @@ end)
|
||||||
-- Apply simple poison effect as long there are no real status effect
|
-- Apply simple poison effect as long there are no real status effect
|
||||||
-- TODO: Remove this when status effects are in place
|
-- TODO: Remove this when status effects are in place
|
||||||
|
|
||||||
mcl_hunger.register_food("mcl_farming:potato_item_poison", 2, "", 4, 1, 0)
|
mcl_hunger.register_food("mcl_farming:potato_item_poison", 2, "", 4, 1, 0, 60)
|
||||||
|
|
||||||
mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100)
|
mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100, 80)
|
||||||
mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100)
|
mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100, 30)
|
||||||
mcl_hunger.register_food("mcl_mobitems:spider_eye", 2, "", 4, 1, 0)
|
mcl_hunger.register_food("mcl_mobitems:spider_eye", 2, "", 4, 1, 0)
|
||||||
|
|
||||||
mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 60, 1, 300)
|
mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 60, 1, 300)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user