Implement poison chance for poisonous food

This commit is contained in:
Wuzzy 2017-05-21 00:54:52 +02:00
parent 4fb404bba5
commit 2861f11fb8

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@ -25,13 +25,15 @@ end
-- food functions -- food functions
local food = mcl_hunger.food local food = mcl_hunger.food
function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, sound) function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
food[name] = {} food[name] = {}
food[name].saturation = hunger_change -- hunger points added food[name].saturation = hunger_change -- hunger points added
food[name].replace = replace_with_item -- what item is given back after eating food[name].replace = replace_with_item -- what item is given back after eating
food[name].poisontime = poisontime -- time its poisoning food[name].poisontime = poisontime -- time it is poisoning. If this is set, this item is considered poisonous,
-- otherwise the following poison/exhaust fields are ignored
food[name].poison = poison -- poison damage per tick for poisonous food food[name].poison = poison -- poison damage per tick for poisonous food
food[name].exhaust = exhaust -- exhaustion per tick for poisonous food food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled)
food[name].sound = sound -- special sound that is played when eating food[name].sound = sound -- special sound that is played when eating
end end
@ -47,7 +49,7 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
def.saturation = hp_change def.saturation = hp_change
def.replace = replace_with_item def.replace = replace_with_item
end end
local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.sound) local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.poisonchance, def.sound)
return func(itemstack, user, pointed_thing) return func(itemstack, user, pointed_thing)
end end
@ -86,7 +88,9 @@ function mcl_hunger.stop_poison(player)
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png") hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
end end
function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, sound) local poisonrandomizer = PseudoRandom(os.time())
function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
return function(itemstack, user, pointed_thing) return function(itemstack, user, pointed_thing)
local itemname = itemstack:get_name() local itemname = itemstack:get_name()
if itemstack:take_item() ~= nil and user ~= nil then if itemstack:take_item() ~= nil and user ~= nil then
@ -167,12 +171,22 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h) mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h)
end end
-- Poison -- Poison
if poison then if poisontime then
local do_poison = false
if poisonchance then
if poisonrandomizer:next(0,100) < poisonchance then
do_poison = true
end
else
do_poison = true
end
if do_poison then
-- Set poison bar -- Set poison bar
hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png") hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1 mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
poisonp(1, poisontime, 0, poison, exhaust, user) poisonp(1, poisontime, 0, poison, exhaust, user)
end end
end
--sound:eat --sound:eat
itemstack:add_item(replace_with_item) itemstack:add_item(replace_with_item)
@ -195,10 +209,10 @@ end)
-- Apply simple poison effect as long there are no real status effect -- Apply simple poison effect as long there are no real status effect
-- TODO: Remove this when status effects are in place -- TODO: Remove this when status effects are in place
mcl_hunger.register_food("mcl_farming:potato_item_poison", 2, "", 4, 1, 0) mcl_hunger.register_food("mcl_farming:potato_item_poison", 2, "", 4, 1, 0, 60)
mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100) mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100, 80)
mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100) mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100, 30)
mcl_hunger.register_food("mcl_mobitems:spider_eye", 2, "", 4, 1, 0) mcl_hunger.register_food("mcl_mobitems:spider_eye", 2, "", 4, 1, 0)
mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 60, 1, 300) mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 60, 1, 300)