Clean up item categorization in creative inv.
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@ -195,7 +195,7 @@ local function register_wires()
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local groups_on = {dig_immediate = 3, mesecon_conductor_craftable = 1,
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local groups_on = {dig_immediate = 3, mesecon_conductor_craftable = 1,
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not_in_creative_inventory = 1, attached_node = 1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1}
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not_in_creative_inventory = 1, attached_node = 1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1}
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local groups_off = {dig_immediate = 3, mesecon_conductor_craftable = 1,
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local groups_off = {dig_immediate = 3, mesecon_conductor_craftable = 1,
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attached_node = 1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1}
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attached_node = 1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1, craftitem = 1}
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if nodeid ~= "00000000" then
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if nodeid ~= "00000000" then
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groups_off["not_in_creative_inventory"] = 1
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groups_off["not_in_creative_inventory"] = 1
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end
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end
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@ -63,7 +63,7 @@ function mcl_beds.register_bed(name, def)
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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stack_max = 1,
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stack_max = 1,
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groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50},
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groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50, deco_block = 1},
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_mcl_hardness = 0.2,
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or default_sounds,
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sounds = def.sounds or default_sounds,
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@ -184,7 +184,7 @@ function mcl_beds.register_bed(name, def)
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
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-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
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groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50},
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groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50, not_in_creative_inventory = 1},
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_mcl_hardness = 0.2,
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or default_sounds,
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sounds = def.sounds or default_sounds,
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@ -71,7 +71,7 @@ minetest.register_node("mcl_core:reeds", {
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},
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},
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},
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},
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stack_max = 64,
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stack_max = 64,
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groups = {dig_immediate=3, craftitem=1, plant=1, non_mycelium_plant=1, dig_by_piston=1},
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groups = {dig_immediate=3, craftitem=1, deco_block=1, plant=1, non_mycelium_plant=1, dig_by_piston=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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node_placement_prediction = "",
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node_placement_prediction = "",
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on_place = mcl_util.generate_on_place_plant_function(function(place_pos, place_node)
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on_place = mcl_util.generate_on_place_plant_function(function(place_pos, place_node)
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@ -34,6 +34,7 @@ minetest.register_craftitem("mcl_maps:filled_map", {
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description = "Map",
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description = "Map",
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_doc_items_longdesc = "Maps show your surroundings as you explore the world. They can even show you the world like a radar. MAGIC!\nNote: Maps are subject to change in future versions of MineClone 2.",
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_doc_items_longdesc = "Maps show your surroundings as you explore the world. They can even show you the world like a radar. MAGIC!\nNote: Maps are subject to change in future versions of MineClone 2.",
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_doc_items_usagehelp = "Hold the map in any of the hotbar slots. This allows you to access the minimap by pressing the minimap key ([F9] by default).\nIn Creative Mode, you don't need this item; the minimap is always available.",
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_doc_items_usagehelp = "Hold the map in any of the hotbar slots. This allows you to access the minimap by pressing the minimap key ([F9] by default).\nIn Creative Mode, you don't need this item; the minimap is always available.",
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groups = { tool = 1 },
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inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)",
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inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)",
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stack_max = 1,
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stack_max = 1,
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})
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})
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@ -274,6 +274,7 @@ minetest.register_craftitem("mcl_mobitems:saddle", {
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_doc_items_usagehelp = "Rightclick an animal (with the saddle in your hand) to try put on the saddle. Saddles fit on horses, mules, donkeys and pigs. Horses, mules and donkeys need to be tamed first, otherwise they'll reject the saddle. Saddled animals can be mounted by rightclicking them again.",
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_doc_items_usagehelp = "Rightclick an animal (with the saddle in your hand) to try put on the saddle. Saddles fit on horses, mules, donkeys and pigs. Horses, mules and donkeys need to be tamed first, otherwise they'll reject the saddle. Saddled animals can be mounted by rightclicking them again.",
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wield_image = "mcl_mobitems_saddle.png",
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wield_image = "mcl_mobitems_saddle.png",
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inventory_image = "mcl_mobitems_saddle.png",
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inventory_image = "mcl_mobitems_saddle.png",
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groups = { transport = 1 },
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stack_max = 1,
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stack_max = 1,
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})
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})
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@ -295,6 +295,7 @@ minetest.register_craftitem("mcl_throwing:snowball", {
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_doc_items_usagehelp = how_to_throw,
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_doc_items_usagehelp = how_to_throw,
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inventory_image = "mcl_throwing_snowball.png",
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inventory_image = "mcl_throwing_snowball.png",
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stack_max = 16,
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stack_max = 16,
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groups = { weapon_ranged = 1 },
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on_use = throw_function("mcl_throwing:snowball_entity"),
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on_use = throw_function("mcl_throwing:snowball_entity"),
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_on_dispense = dispense_function,
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_on_dispense = dispense_function,
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})
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})
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